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authorSergey Sharybin <sergey.vfx@gmail.com>2012-07-23 22:27:06 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-07-23 22:27:06 +0400
commit4c22d38f92d4b68b932cfa863e06f15773097518 (patch)
tree499922211f6014bc6b1601a1c6d03c39a8e92ac2 /source/blender/compositor/operations/COM_KeyingOperation.h
parent72309f65b812d4292281397218d1533b626bf8b5 (diff)
Keying: apply garbage / core mattes after clamping
Applying this mattes before clamping produced ugly outline around matte boundaries.
Diffstat (limited to 'source/blender/compositor/operations/COM_KeyingOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_KeyingOperation.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/compositor/operations/COM_KeyingOperation.h b/source/blender/compositor/operations/COM_KeyingOperation.h
index 413aaf6a81e..5ca4db7fc75 100644
--- a/source/blender/compositor/operations/COM_KeyingOperation.h
+++ b/source/blender/compositor/operations/COM_KeyingOperation.h
@@ -38,8 +38,6 @@ class KeyingOperation : public NodeOperation {
protected:
SocketReader *m_pixelReader;
SocketReader *m_screenReader;
- SocketReader *m_garbageReader;
- SocketReader *m_coreReader;
float m_screenBalance;