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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp63
1 files changed, 33 insertions, 30 deletions
diff --git a/source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp b/source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp
index 4b98da47f43..30ad954e0bc 100644
--- a/source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp
+++ b/source/blender/compositor/operations/COM_LuminanceMatteOperation.cpp
@@ -25,52 +25,55 @@ extern "C" {
LuminanceMatteOperation::LuminanceMatteOperation() : NodeOperation()
{
- addInputSocket(COM_DT_COLOR);
- addOutputSocket(COM_DT_VALUE);
+ addInputSocket(COM_DT_COLOR);
+ addOutputSocket(COM_DT_VALUE);
- this->m_inputImageProgram = NULL;
+ this->m_inputImageProgram = NULL;
}
void LuminanceMatteOperation::initExecution()
{
- this->m_inputImageProgram = this->getInputSocketReader(0);
+ this->m_inputImageProgram = this->getInputSocketReader(0);
}
void LuminanceMatteOperation::deinitExecution()
{
- this->m_inputImageProgram = NULL;
+ this->m_inputImageProgram = NULL;
}
-void LuminanceMatteOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
+void LuminanceMatteOperation::executePixelSampled(float output[4],
+ float x,
+ float y,
+ PixelSampler sampler)
{
- float inColor[4];
- this->m_inputImageProgram->readSampled(inColor, x, y, sampler);
+ float inColor[4];
+ this->m_inputImageProgram->readSampled(inColor, x, y, sampler);
- const float high = this->m_settings->t1;
- const float low = this->m_settings->t2;
- const float luminance = IMB_colormanagement_get_luminance(inColor);
+ const float high = this->m_settings->t1;
+ const float low = this->m_settings->t2;
+ const float luminance = IMB_colormanagement_get_luminance(inColor);
- float alpha;
+ float alpha;
- /* one line thread-friend algorithm:
- * output[0] = min(inputValue[3], min(1.0f, max(0.0f, ((luminance - low) / (high - low))));
- */
+ /* one line thread-friend algorithm:
+ * output[0] = min(inputValue[3], min(1.0f, max(0.0f, ((luminance - low) / (high - low))));
+ */
- /* test range */
- if (luminance > high) {
- alpha = 1.0f;
- }
- else if (luminance < low) {
- alpha = 0.0f;
- }
- else { /*blend */
- alpha = (luminance - low) / (high - low);
- }
+ /* test range */
+ if (luminance > high) {
+ alpha = 1.0f;
+ }
+ else if (luminance < low) {
+ alpha = 0.0f;
+ }
+ else { /*blend */
+ alpha = (luminance - low) / (high - low);
+ }
- /* store matte(alpha) value in [0] to go with
- * COM_SetAlphaOperation and the Value output
- */
+ /* store matte(alpha) value in [0] to go with
+ * COM_SetAlphaOperation and the Value output
+ */
- /* don't make something that was more transparent less transparent */
- output[0] = min_ff(alpha, inColor[3]);
+ /* don't make something that was more transparent less transparent */
+ output[0] = min_ff(alpha, inColor[3]);
}