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authorCampbell Barton <ideasman42@gmail.com>2012-08-16 14:13:04 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-16 14:13:04 +0400
commitadd9aea57391a6c496a0541d97ef870c442adc81 (patch)
treed5d9c4951a28f61a3b1c185e6049d38379af3bfa /source/blender/compositor/operations/COM_MapUVOperation.cpp
parent121fd266b0ed4865dc995448985e1725fc42b3c8 (diff)
compositor - EWA filter was blurring too much by default, this caused the displace node to blur the image when no displacement was applied, making images fuzzy, the original C code has an interpolation option.
Added this option back and use for displace and UV composite nodes.
Diffstat (limited to 'source/blender/compositor/operations/COM_MapUVOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_MapUVOperation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_MapUVOperation.cpp b/source/blender/compositor/operations/COM_MapUVOperation.cpp
index 1a441b0ac9a..fe6ebcebf97 100644
--- a/source/blender/compositor/operations/COM_MapUVOperation.cpp
+++ b/source/blender/compositor/operations/COM_MapUVOperation.cpp
@@ -107,7 +107,7 @@ void MapUVOperation::executePixel(float output[4], float x, float y, PixelSample
u = inputUV[0] * this->m_inputColorProgram->getWidth();
v = inputUV[1] * this->m_inputColorProgram->getHeight();
- this->m_inputColorProgram->read(output, u, v, dx, dy);
+ this->m_inputColorProgram->read(output, u, v, dx, dy, COM_PS_NEAREST);
/* "premul" */
if (alpha < 1.0f) {