diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-06 11:39:25 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-06 12:26:19 +0300 |
commit | b07d866cf6d206d2e8012e1286c3c205eba0f24e (patch) | |
tree | 4683b3ca00a4b18efd3da68af41cceed86a4bf35 /source/blender/compositor/operations/COM_MaskOperation.cpp | |
parent | f5daa58242a1b42fea7a15039968499318978842 (diff) |
Compositor: Always use AA on masks
In a real world it is very weird to disable AA on a mask,
it will give ugly looking result. For some fast preview
passes (like in the node preview) the system can decide
to disable AA without asking user to do anything.
One thing we can consider doing is to remove Feather
option as well. If real compo becomes measurably slower
in cases when mask has no real feather, we can disable
feather internally, without user input. Disabling
feather in the interface is like making things faster
but giving a wrong result, which doesn't sound that
helpful either.
Reviewers: brecht
Reviewed By: brecht
Subscribers: hype, sebastian_k
Differential Revision: https://developer.blender.org/D3677
Diffstat (limited to 'source/blender/compositor/operations/COM_MaskOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_MaskOperation.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/compositor/operations/COM_MaskOperation.cpp b/source/blender/compositor/operations/COM_MaskOperation.cpp index caafdfe8f0c..efc9f6edd5b 100644 --- a/source/blender/compositor/operations/COM_MaskOperation.cpp +++ b/source/blender/compositor/operations/COM_MaskOperation.cpp @@ -54,7 +54,7 @@ void MaskOperation::initExecution() BKE_maskrasterize_handle_init(this->m_rasterMaskHandles[0], this->m_mask, this->m_maskWidth, this->m_maskHeight, - true, this->m_do_smooth, this->m_do_feather); + true, true, this->m_do_feather); } else { /* make a throw away copy of the mask */ @@ -88,7 +88,7 @@ void MaskOperation::initExecution() BKE_maskrasterize_handle_init(this->m_rasterMaskHandles[i], mask_temp, this->m_maskWidth, this->m_maskHeight, - true, this->m_do_smooth, this->m_do_feather); + true, true, this->m_do_feather); frame_iter += frame_step; } |