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authorSergey Sharybin <sergey.vfx@gmail.com>2018-09-06 11:39:25 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-09-06 12:26:19 +0300
commitb07d866cf6d206d2e8012e1286c3c205eba0f24e (patch)
tree4683b3ca00a4b18efd3da68af41cceed86a4bf35 /source/blender/compositor/operations/COM_MaskOperation.h
parentf5daa58242a1b42fea7a15039968499318978842 (diff)
Compositor: Always use AA on masks
In a real world it is very weird to disable AA on a mask, it will give ugly looking result. For some fast preview passes (like in the node preview) the system can decide to disable AA without asking user to do anything. One thing we can consider doing is to remove Feather option as well. If real compo becomes measurably slower in cases when mask has no real feather, we can disable feather internally, without user input. Disabling feather in the interface is like making things faster but giving a wrong result, which doesn't sound that helpful either. Reviewers: brecht Reviewed By: brecht Subscribers: hype, sebastian_k Differential Revision: https://developer.blender.org/D3677
Diffstat (limited to 'source/blender/compositor/operations/COM_MaskOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_MaskOperation.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/compositor/operations/COM_MaskOperation.h b/source/blender/compositor/operations/COM_MaskOperation.h
index a586a91682e..02c0e61c31e 100644
--- a/source/blender/compositor/operations/COM_MaskOperation.h
+++ b/source/blender/compositor/operations/COM_MaskOperation.h
@@ -48,7 +48,6 @@ protected:
float m_frame_shutter;
int m_frame_number;
- bool m_do_smooth;
bool m_do_feather;
struct MaskRasterHandle *m_rasterMaskHandles[CMP_NODE_MASK_MBLUR_SAMPLES_MAX];
@@ -80,7 +79,6 @@ public:
this->m_mask_px_ofs[1] = this->m_maskHeightInv * 0.5f;
}
void setFramenumber(int frame_number) { this->m_frame_number = frame_number; }
- void setSmooth(bool smooth) { this->m_do_smooth = smooth; }
void setFeather(bool feather) { this->m_do_feather = feather; }
void setMotionBlurSamples(int samples) { this->m_rasterMaskHandleTot = min(max(1, samples), CMP_NODE_MASK_MBLUR_SAMPLES_MAX); }