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authorCampbell Barton <ideasman42@gmail.com>2012-06-26 05:22:05 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-26 05:22:05 +0400
commit6a1d82490e49d1f5d73b5082516b087d44010fb8 (patch)
tree0650cce3c1d47db6c5de1f4f2ba05b619c412f09 /source/blender/compositor/operations/COM_MaskOperation.h
parent7a0ab62d3f65f3b28da2a6ba9916c21132f8ea0d (diff)
use m_ prefix for compositor class members (all compositor operations).
Diffstat (limited to 'source/blender/compositor/operations/COM_MaskOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_MaskOperation.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/compositor/operations/COM_MaskOperation.h b/source/blender/compositor/operations/COM_MaskOperation.h
index 6b6d9aa9eeb..d50f5c619bb 100644
--- a/source/blender/compositor/operations/COM_MaskOperation.h
+++ b/source/blender/compositor/operations/COM_MaskOperation.h
@@ -36,13 +36,13 @@
*/
class MaskOperation : public NodeOperation {
protected:
- Mask *mask;
- int maskWidth;
- int maskHeight;
- int framenumber;
- bool do_smooth;
- bool do_feather;
- float *rasterizedMask;
+ Mask *m_mask;
+ int m_maskWidth;
+ int m_maskHeight;
+ int m_framenumber;
+ bool m_do_smooth;
+ bool m_do_feather;
+ float *m_rasterizedMask;
/**
* Determine the output resolution. The resolution is retrieved from the Renderer
@@ -57,12 +57,12 @@ public:
void *initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers);
- void setMask(Mask *mask) { this->mask = mask; }
- void setMaskWidth(int width) { this->maskWidth = width; }
- void setMaskHeight(int height) { this->maskHeight = height; }
- void setFramenumber(int framenumber) { this->framenumber = framenumber; }
- void setSmooth(bool smooth) { this->do_smooth = smooth; }
- void setFeather(bool feather) { this->do_feather = feather; }
+ void setMask(Mask *mask) { this->m_mask = mask; }
+ void setMaskWidth(int width) { this->m_maskWidth = width; }
+ void setMaskHeight(int height) { this->m_maskHeight = height; }
+ void setFramenumber(int framenumber) { this->m_framenumber = framenumber; }
+ void setSmooth(bool smooth) { this->m_do_smooth = smooth; }
+ void setFeather(bool feather) { this->m_do_feather = feather; }
void executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data);
};