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authorSergey Sharybin <sergey.vfx@gmail.com>2012-07-04 11:10:23 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-07-04 11:10:23 +0400
commitfacc2429ab1dc7741d3e795216a27063ac1192b7 (patch)
treeae4cba1d05552e9ca613a63f0ad8fe7647d220a5 /source/blender/compositor/operations/COM_MaskOperation.h
parent81a509fa409091f65cad4e8ac2a31fcb486ca2c3 (diff)
Mask node: create a copy of layers to be rasterized in initExecution
This creates a list of splines to be rasterized in nitExecution which is being called from main thread. This should resolve possible threading issues discovered in tomato branch.
Diffstat (limited to 'source/blender/compositor/operations/COM_MaskOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_MaskOperation.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_MaskOperation.h b/source/blender/compositor/operations/COM_MaskOperation.h
index d50f5c619bb..df1cad3c0f6 100644
--- a/source/blender/compositor/operations/COM_MaskOperation.h
+++ b/source/blender/compositor/operations/COM_MaskOperation.h
@@ -43,6 +43,7 @@ protected:
bool m_do_smooth;
bool m_do_feather;
float *m_rasterizedMask;
+ ListBase m_maskLayers;
/**
* Determine the output resolution. The resolution is retrieved from the Renderer