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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/compositor/operations/COM_MaskOperation.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/compositor/operations/COM_MaskOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_MaskOperation.h117
1 files changed, 65 insertions, 52 deletions
diff --git a/source/blender/compositor/operations/COM_MaskOperation.h b/source/blender/compositor/operations/COM_MaskOperation.h
index 643705e0535..531d6ef1b08 100644
--- a/source/blender/compositor/operations/COM_MaskOperation.h
+++ b/source/blender/compositor/operations/COM_MaskOperation.h
@@ -19,7 +19,6 @@
#ifndef __COM_MASKOPERATION_H__
#define __COM_MASKOPERATION_H__
-
#include "COM_NodeOperation.h"
#include "DNA_mask_types.h"
#include "BLI_listbase.h"
@@ -29,57 +28,71 @@
* Class with implementation of mask rasterization
*/
class MaskOperation : public NodeOperation {
-protected:
- Mask *m_mask;
-
- /* note, these are used more like aspect,
- * but they _do_ impact on mask detail */
- int m_maskWidth;
- int m_maskHeight;
- float m_maskWidthInv; /* 1 / m_maskWidth */
- float m_maskHeightInv; /* 1 / m_maskHeight */
- float m_mask_px_ofs[2];
-
- float m_frame_shutter;
- int m_frame_number;
-
- bool m_do_feather;
-
- struct MaskRasterHandle *m_rasterMaskHandles[CMP_NODE_MASK_MBLUR_SAMPLES_MAX];
- unsigned int m_rasterMaskHandleTot;
-
- /**
- * Determine the output resolution. The resolution is retrieved from the Renderer
- */
- void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
-
-public:
- MaskOperation();
-
- void initExecution();
- void deinitExecution();
-
-
- void setMask(Mask *mask) { this->m_mask = mask; }
- void setMaskWidth(int width)
- {
- this->m_maskWidth = width;
- this->m_maskWidthInv = 1.0f / (float)width;
- this->m_mask_px_ofs[0] = this->m_maskWidthInv * 0.5f;
- }
- void setMaskHeight(int height)
- {
- this->m_maskHeight = height;
- this->m_maskHeightInv = 1.0f / (float)height;
- this->m_mask_px_ofs[1] = this->m_maskHeightInv * 0.5f;
- }
- void setFramenumber(int frame_number) { this->m_frame_number = frame_number; }
- void setFeather(bool feather) { this->m_do_feather = feather; }
-
- void setMotionBlurSamples(int samples) { this->m_rasterMaskHandleTot = min(max(1, samples), CMP_NODE_MASK_MBLUR_SAMPLES_MAX); }
- void setMotionBlurShutter(float shutter) { this->m_frame_shutter = shutter; }
-
- void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+ protected:
+ Mask *m_mask;
+
+ /* note, these are used more like aspect,
+ * but they _do_ impact on mask detail */
+ int m_maskWidth;
+ int m_maskHeight;
+ float m_maskWidthInv; /* 1 / m_maskWidth */
+ float m_maskHeightInv; /* 1 / m_maskHeight */
+ float m_mask_px_ofs[2];
+
+ float m_frame_shutter;
+ int m_frame_number;
+
+ bool m_do_feather;
+
+ struct MaskRasterHandle *m_rasterMaskHandles[CMP_NODE_MASK_MBLUR_SAMPLES_MAX];
+ unsigned int m_rasterMaskHandleTot;
+
+ /**
+ * Determine the output resolution. The resolution is retrieved from the Renderer
+ */
+ void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
+
+ public:
+ MaskOperation();
+
+ void initExecution();
+ void deinitExecution();
+
+ void setMask(Mask *mask)
+ {
+ this->m_mask = mask;
+ }
+ void setMaskWidth(int width)
+ {
+ this->m_maskWidth = width;
+ this->m_maskWidthInv = 1.0f / (float)width;
+ this->m_mask_px_ofs[0] = this->m_maskWidthInv * 0.5f;
+ }
+ void setMaskHeight(int height)
+ {
+ this->m_maskHeight = height;
+ this->m_maskHeightInv = 1.0f / (float)height;
+ this->m_mask_px_ofs[1] = this->m_maskHeightInv * 0.5f;
+ }
+ void setFramenumber(int frame_number)
+ {
+ this->m_frame_number = frame_number;
+ }
+ void setFeather(bool feather)
+ {
+ this->m_do_feather = feather;
+ }
+
+ void setMotionBlurSamples(int samples)
+ {
+ this->m_rasterMaskHandleTot = min(max(1, samples), CMP_NODE_MASK_MBLUR_SAMPLES_MAX);
+ }
+ void setMotionBlurShutter(float shutter)
+ {
+ this->m_frame_shutter = shutter;
+ }
+
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
#endif