diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-06-14 03:31:47 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-06-14 03:31:47 +0400 |
commit | bde7e6c96b9e180b293ee6e49ab813a30fac0635 (patch) | |
tree | cf9f09aa0b3bb0528553546674269f0e5e96bd93 /source/blender/compositor/operations/COM_MaskOperation.h | |
parent | 906b9e0584b93094b1c45514fbf6fd8c62e6d015 (diff) |
stule cleanup: node headers
Diffstat (limited to 'source/blender/compositor/operations/COM_MaskOperation.h')
-rw-r--r-- | source/blender/compositor/operations/COM_MaskOperation.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/compositor/operations/COM_MaskOperation.h b/source/blender/compositor/operations/COM_MaskOperation.h index 8534cb20416..8507cb994c0 100644 --- a/source/blender/compositor/operations/COM_MaskOperation.h +++ b/source/blender/compositor/operations/COM_MaskOperation.h @@ -32,20 +32,20 @@ #include "IMB_imbuf_types.h" /** - * Class with implementation of mask rasterization - */ + * Class with implementation of mask rasterization + */ class MaskOperation : public NodeOperation { protected: Mask *mask; int maskWidth; int maskHeight; int framenumber; - bool smooth; + bool smooth; float *rasterizedMask; /** - * Determine the output resolution. The resolution is retrieved from the Renderer - */ + * Determine the output resolution. The resolution is retrieved from the Renderer + */ void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]); public: @@ -56,11 +56,11 @@ public: void *initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers); - void setMask(Mask *mask) {this->mask = mask;} - void setMaskWidth(int width) {this->maskWidth = width;} - void setMaskHeight(int height) {this->maskHeight = height;} - void setFramenumber(int framenumber) {this->framenumber = framenumber;} - void setSmooth(bool smooth) {this->smooth = smooth;} + void setMask(Mask *mask) { this->mask = mask; } + void setMaskWidth(int width) { this->maskWidth = width; } + void setMaskHeight(int height) { this->maskHeight = height; } + void setFramenumber(int framenumber) { this->framenumber = framenumber; } + void setSmooth(bool smooth) { this->smooth = smooth; } void executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data); }; |