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authorCampbell Barton <ideasman42@gmail.com>2012-06-14 03:31:47 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-14 03:31:47 +0400
commitbde7e6c96b9e180b293ee6e49ab813a30fac0635 (patch)
treecf9f09aa0b3bb0528553546674269f0e5e96bd93 /source/blender/compositor/operations/COM_MaskOperation.h
parent906b9e0584b93094b1c45514fbf6fd8c62e6d015 (diff)
stule cleanup: node headers
Diffstat (limited to 'source/blender/compositor/operations/COM_MaskOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_MaskOperation.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/compositor/operations/COM_MaskOperation.h b/source/blender/compositor/operations/COM_MaskOperation.h
index 8534cb20416..8507cb994c0 100644
--- a/source/blender/compositor/operations/COM_MaskOperation.h
+++ b/source/blender/compositor/operations/COM_MaskOperation.h
@@ -32,20 +32,20 @@
#include "IMB_imbuf_types.h"
/**
- * Class with implementation of mask rasterization
- */
+ * Class with implementation of mask rasterization
+ */
class MaskOperation : public NodeOperation {
protected:
Mask *mask;
int maskWidth;
int maskHeight;
int framenumber;
- bool smooth;
+ bool smooth;
float *rasterizedMask;
/**
- * Determine the output resolution. The resolution is retrieved from the Renderer
- */
+ * Determine the output resolution. The resolution is retrieved from the Renderer
+ */
void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]);
public:
@@ -56,11 +56,11 @@ public:
void *initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers);
- void setMask(Mask *mask) {this->mask = mask;}
- void setMaskWidth(int width) {this->maskWidth = width;}
- void setMaskHeight(int height) {this->maskHeight = height;}
- void setFramenumber(int framenumber) {this->framenumber = framenumber;}
- void setSmooth(bool smooth) {this->smooth = smooth;}
+ void setMask(Mask *mask) { this->mask = mask; }
+ void setMaskWidth(int width) { this->maskWidth = width; }
+ void setMaskHeight(int height) { this->maskHeight = height; }
+ void setFramenumber(int framenumber) { this->framenumber = framenumber; }
+ void setSmooth(bool smooth) { this->smooth = smooth; }
void executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data);
};