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authorCampbell Barton <ideasman42@gmail.com>2013-07-23 12:28:28 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-07-23 12:28:28 +0400
commit28299d98fb93e87b2322d0533395254e2792a86f (patch)
treeb32d6cff39d1cc5f31bfa1201b623dd24dde04ff /source/blender/compositor/operations/COM_MathBaseOperation.cpp
parent4a999f9e96965bd4aa45ce4cdd5c225bbf901226 (diff)
svn merge ^/trunk/blender -c58374 -c58406 -c58422 -c58427 -c58436 -c58440 -c58441 -c58463 -c58504 -c58509 -c58512 -c58513 -c58514 -c58516 -c58520 -c58532 -c58534v2.68a
Diffstat (limited to 'source/blender/compositor/operations/COM_MathBaseOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_MathBaseOperation.cpp72
1 files changed, 36 insertions, 36 deletions
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.cpp b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
index 3749bcf42d8..fa0c480eb70 100644
--- a/source/blender/compositor/operations/COM_MathBaseOperation.cpp
+++ b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
@@ -77,8 +77,8 @@ void MathAddOperation::executePixel(float output[4], float x, float y, PixelSamp
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
output[0] = inputValue1[0] + inputValue2[0];
@@ -90,8 +90,8 @@ void MathSubtractOperation::executePixel(float output[4], float x, float y, Pixe
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
output[0] = inputValue1[0] - inputValue2[0];
@@ -103,8 +103,8 @@ void MathMultiplyOperation::executePixel(float output[4], float x, float y, Pixe
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
output[0] = inputValue1[0] * inputValue2[0];
@@ -116,8 +116,8 @@ void MathDivideOperation::executePixel(float output[4], float x, float y, PixelS
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
if (inputValue2[0] == 0) /* We don't want to divide by zero. */
output[0] = 0.0;
@@ -132,8 +132,8 @@ void MathSineOperation::executePixel(float output[4], float x, float y, PixelSam
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
output[0] = sin(inputValue1[0]);
@@ -145,8 +145,8 @@ void MathCosineOperation::executePixel(float output[4], float x, float y, PixelS
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
output[0] = cos(inputValue1[0]);
@@ -158,8 +158,8 @@ void MathTangentOperation::executePixel(float output[4], float x, float y, Pixel
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
output[0] = tan(inputValue1[0]);
@@ -171,8 +171,8 @@ void MathArcSineOperation::executePixel(float output[4], float x, float y, Pixel
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
if (inputValue1[0] <= 1 && inputValue1[0] >= -1)
output[0] = asin(inputValue1[0]);
@@ -187,8 +187,8 @@ void MathArcCosineOperation::executePixel(float output[4], float x, float y, Pix
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
if (inputValue1[0] <= 1 && inputValue1[0] >= -1)
output[0] = acos(inputValue1[0]);
@@ -203,8 +203,8 @@ void MathArcTangentOperation::executePixel(float output[4], float x, float y, Pi
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
output[0] = atan(inputValue1[0]);
@@ -216,8 +216,8 @@ void MathPowerOperation::executePixel(float output[4], float x, float y, PixelSa
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
if (inputValue1[0] >= 0) {
output[0] = pow(inputValue1[0], inputValue2[0]);
@@ -241,8 +241,8 @@ void MathLogarithmOperation::executePixel(float output[4], float x, float y, Pix
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
if (inputValue1[0] > 0 && inputValue2[0] > 0)
output[0] = log(inputValue1[0]) / log(inputValue2[0]);
@@ -257,8 +257,8 @@ void MathMinimumOperation::executePixel(float output[4], float x, float y, Pixel
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
output[0] = min(inputValue1[0], inputValue2[0]);
@@ -270,8 +270,8 @@ void MathMaximumOperation::executePixel(float output[4], float x, float y, Pixel
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
output[0] = max(inputValue1[0], inputValue2[0]);
@@ -283,8 +283,8 @@ void MathRoundOperation::executePixel(float output[4], float x, float y, PixelSa
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
output[0] = round(inputValue1[0]);
@@ -296,8 +296,8 @@ void MathLessThanOperation::executePixel(float output[4], float x, float y, Pixe
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
output[0] = inputValue1[0] < inputValue2[0] ? 1.0f : 0.0f;
@@ -309,8 +309,8 @@ void MathGreaterThanOperation::executePixel(float output[4], float x, float y, P
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
output[0] = inputValue1[0] > inputValue2[0] ? 1.0f : 0.0f;
@@ -322,8 +322,8 @@ void MathModuloOperation::executePixel(float output[4], float x, float y, PixelS
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
+ this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
if (inputValue2[0] == 0)
output[0] = 0.0;