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authorJeroen Bakker <jeroen@blender.org>2021-03-08 15:41:52 +0300
committerJeroen Bakker <jeroen@blender.org>2021-03-08 15:41:52 +0300
commit1775ea74c152ba7cf27a8bc1f071b40992c89013 (patch)
tree310fbe4e107734a16b3164adb1a65bd918935855 /source/blender/compositor/operations/COM_MathBaseOperation.cpp
parentb9cd2f4531ca670c196b0b14b1359d0f375103c2 (diff)
Cleanup: Change extension .cpp to .cc
Diffstat (limited to 'source/blender/compositor/operations/COM_MathBaseOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_MathBaseOperation.cpp750
1 files changed, 0 insertions, 750 deletions
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.cpp b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
deleted file mode 100644
index 692c1e70462..00000000000
--- a/source/blender/compositor/operations/COM_MathBaseOperation.cpp
+++ /dev/null
@@ -1,750 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright 2011, Blender Foundation.
- */
-
-#include "COM_MathBaseOperation.h"
-
-#include "BLI_math.h"
-
-MathBaseOperation::MathBaseOperation()
-{
- this->addInputSocket(COM_DT_VALUE);
- this->addInputSocket(COM_DT_VALUE);
- this->addInputSocket(COM_DT_VALUE);
- this->addOutputSocket(COM_DT_VALUE);
- this->m_inputValue1Operation = nullptr;
- this->m_inputValue2Operation = nullptr;
- this->m_inputValue3Operation = nullptr;
- this->m_useClamp = false;
-}
-
-void MathBaseOperation::initExecution()
-{
- this->m_inputValue1Operation = this->getInputSocketReader(0);
- this->m_inputValue2Operation = this->getInputSocketReader(1);
- this->m_inputValue3Operation = this->getInputSocketReader(2);
-}
-
-void MathBaseOperation::deinitExecution()
-{
- this->m_inputValue1Operation = nullptr;
- this->m_inputValue2Operation = nullptr;
- this->m_inputValue3Operation = nullptr;
-}
-
-void MathBaseOperation::determineResolution(unsigned int resolution[2],
- unsigned int preferredResolution[2])
-{
- NodeOperationInput *socket;
- unsigned int tempPreferredResolution[2] = {0, 0};
- unsigned int tempResolution[2];
-
- socket = this->getInputSocket(0);
- socket->determineResolution(tempResolution, tempPreferredResolution);
- if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) {
- this->setResolutionInputSocketIndex(0);
- }
- else {
- this->setResolutionInputSocketIndex(1);
- }
- NodeOperation::determineResolution(resolution, preferredResolution);
-}
-
-void MathBaseOperation::clampIfNeeded(float *color)
-{
- if (this->m_useClamp) {
- CLAMP(color[0], 0.0f, 1.0f);
- }
-}
-
-void MathAddOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- output[0] = inputValue1[0] + inputValue2[0];
-
- clampIfNeeded(output);
-}
-
-void MathSubtractOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- output[0] = inputValue1[0] - inputValue2[0];
-
- clampIfNeeded(output);
-}
-
-void MathMultiplyOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- output[0] = inputValue1[0] * inputValue2[0];
-
- clampIfNeeded(output);
-}
-
-void MathDivideOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- if (inputValue2[0] == 0) { /* We don't want to divide by zero. */
- output[0] = 0.0;
- }
- else {
- output[0] = inputValue1[0] / inputValue2[0];
- }
-
- clampIfNeeded(output);
-}
-
-void MathSineOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- output[0] = sin(inputValue1[0]);
-
- clampIfNeeded(output);
-}
-
-void MathCosineOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- output[0] = cos(inputValue1[0]);
-
- clampIfNeeded(output);
-}
-
-void MathTangentOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- output[0] = tan(inputValue1[0]);
-
- clampIfNeeded(output);
-}
-
-void MathHyperbolicSineOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- output[0] = sinh(inputValue1[0]);
-
- clampIfNeeded(output);
-}
-
-void MathHyperbolicCosineOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- output[0] = cosh(inputValue1[0]);
-
- clampIfNeeded(output);
-}
-
-void MathHyperbolicTangentOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- output[0] = tanh(inputValue1[0]);
-
- clampIfNeeded(output);
-}
-
-void MathArcSineOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- if (inputValue1[0] <= 1 && inputValue1[0] >= -1) {
- output[0] = asin(inputValue1[0]);
- }
- else {
- output[0] = 0.0;
- }
-
- clampIfNeeded(output);
-}
-
-void MathArcCosineOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- if (inputValue1[0] <= 1 && inputValue1[0] >= -1) {
- output[0] = acos(inputValue1[0]);
- }
- else {
- output[0] = 0.0;
- }
-
- clampIfNeeded(output);
-}
-
-void MathArcTangentOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- output[0] = atan(inputValue1[0]);
-
- clampIfNeeded(output);
-}
-
-void MathPowerOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- if (inputValue1[0] >= 0) {
- output[0] = pow(inputValue1[0], inputValue2[0]);
- }
- else {
- float y_mod_1 = fmod(inputValue2[0], 1);
- /* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */
- if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) {
- output[0] = pow(inputValue1[0], floorf(inputValue2[0] + 0.5f));
- }
- else {
- output[0] = 0.0;
- }
- }
-
- clampIfNeeded(output);
-}
-
-void MathLogarithmOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- if (inputValue1[0] > 0 && inputValue2[0] > 0) {
- output[0] = log(inputValue1[0]) / log(inputValue2[0]);
- }
- else {
- output[0] = 0.0;
- }
-
- clampIfNeeded(output);
-}
-
-void MathMinimumOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- output[0] = MIN2(inputValue1[0], inputValue2[0]);
-
- clampIfNeeded(output);
-}
-
-void MathMaximumOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- output[0] = MAX2(inputValue1[0], inputValue2[0]);
-
- clampIfNeeded(output);
-}
-
-void MathRoundOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- output[0] = round(inputValue1[0]);
-
- clampIfNeeded(output);
-}
-
-void MathLessThanOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- output[0] = inputValue1[0] < inputValue2[0] ? 1.0f : 0.0f;
-
- clampIfNeeded(output);
-}
-
-void MathGreaterThanOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- output[0] = inputValue1[0] > inputValue2[0] ? 1.0f : 0.0f;
-
- clampIfNeeded(output);
-}
-
-void MathModuloOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- if (inputValue2[0] == 0) {
- output[0] = 0.0;
- }
- else {
- output[0] = fmod(inputValue1[0], inputValue2[0]);
- }
-
- clampIfNeeded(output);
-}
-
-void MathAbsoluteOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
-
- output[0] = fabs(inputValue1[0]);
-
- clampIfNeeded(output);
-}
-
-void MathRadiansOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
-
- output[0] = DEG2RADF(inputValue1[0]);
-
- clampIfNeeded(output);
-}
-
-void MathDegreesOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
-
- output[0] = RAD2DEGF(inputValue1[0]);
-
- clampIfNeeded(output);
-}
-
-void MathArcTan2Operation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- output[0] = atan2(inputValue1[0], inputValue2[0]);
-
- clampIfNeeded(output);
-}
-
-void MathFloorOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
-
- output[0] = floor(inputValue1[0]);
-
- clampIfNeeded(output);
-}
-
-void MathCeilOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
-
- output[0] = ceil(inputValue1[0]);
-
- clampIfNeeded(output);
-}
-
-void MathFractOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
-
- output[0] = inputValue1[0] - floor(inputValue1[0]);
-
- clampIfNeeded(output);
-}
-
-void MathSqrtOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
-
- if (inputValue1[0] > 0) {
- output[0] = sqrt(inputValue1[0]);
- }
- else {
- output[0] = 0.0f;
- }
-
- clampIfNeeded(output);
-}
-
-void MathInverseSqrtOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
-
- if (inputValue1[0] > 0) {
- output[0] = 1.0f / sqrt(inputValue1[0]);
- }
- else {
- output[0] = 0.0f;
- }
-
- clampIfNeeded(output);
-}
-
-void MathSignOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
-
- output[0] = compatible_signf(inputValue1[0]);
-
- clampIfNeeded(output);
-}
-
-void MathExponentOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
-
- output[0] = expf(inputValue1[0]);
-
- clampIfNeeded(output);
-}
-
-void MathTruncOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
-
- output[0] = (inputValue1[0] >= 0.0f) ? floor(inputValue1[0]) : ceil(inputValue1[0]);
-
- clampIfNeeded(output);
-}
-
-void MathSnapOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- if (inputValue1[0] == 0 || inputValue2[0] == 0) { /* We don't want to divide by zero. */
- output[0] = 0.0f;
- }
- else {
- output[0] = floorf(inputValue1[0] / inputValue2[0]) * inputValue2[0];
- }
-
- clampIfNeeded(output);
-}
-
-void MathWrapOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
- float inputValue3[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
- this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
-
- output[0] = wrapf(inputValue1[0], inputValue2[0], inputValue3[0]);
-
- clampIfNeeded(output);
-}
-
-void MathPingpongOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
-
- output[0] = pingpongf(inputValue1[0], inputValue2[0]);
-
- clampIfNeeded(output);
-}
-
-void MathCompareOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
- float inputValue3[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
- this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
-
- output[0] = (fabsf(inputValue1[0] - inputValue2[0]) <= MAX2(inputValue3[0], 1e-5f)) ? 1.0f :
- 0.0f;
-
- clampIfNeeded(output);
-}
-
-void MathMultiplyAddOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
- float inputValue3[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
- this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
-
- output[0] = inputValue1[0] * inputValue2[0] + inputValue3[0];
-
- clampIfNeeded(output);
-}
-
-void MathSmoothMinOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
- float inputValue3[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
- this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
-
- output[0] = smoothminf(inputValue1[0], inputValue2[0], inputValue3[0]);
-
- clampIfNeeded(output);
-}
-
-void MathSmoothMaxOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float inputValue1[4];
- float inputValue2[4];
- float inputValue3[4];
-
- this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
- this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
-
- output[0] = -smoothminf(-inputValue1[0], -inputValue2[0], inputValue3[0]);
-
- clampIfNeeded(output);
-}