diff options
author | Jeroen Bakker <jeroen@blender.org> | 2021-03-08 15:41:52 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2021-03-08 15:41:52 +0300 |
commit | 1775ea74c152ba7cf27a8bc1f071b40992c89013 (patch) | |
tree | 310fbe4e107734a16b3164adb1a65bd918935855 /source/blender/compositor/operations/COM_MathBaseOperation.cpp | |
parent | b9cd2f4531ca670c196b0b14b1359d0f375103c2 (diff) |
Cleanup: Change extension .cpp to .cc
Diffstat (limited to 'source/blender/compositor/operations/COM_MathBaseOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_MathBaseOperation.cpp | 750 |
1 files changed, 0 insertions, 750 deletions
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.cpp b/source/blender/compositor/operations/COM_MathBaseOperation.cpp deleted file mode 100644 index 692c1e70462..00000000000 --- a/source/blender/compositor/operations/COM_MathBaseOperation.cpp +++ /dev/null @@ -1,750 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Copyright 2011, Blender Foundation. - */ - -#include "COM_MathBaseOperation.h" - -#include "BLI_math.h" - -MathBaseOperation::MathBaseOperation() -{ - this->addInputSocket(COM_DT_VALUE); - this->addInputSocket(COM_DT_VALUE); - this->addInputSocket(COM_DT_VALUE); - this->addOutputSocket(COM_DT_VALUE); - this->m_inputValue1Operation = nullptr; - this->m_inputValue2Operation = nullptr; - this->m_inputValue3Operation = nullptr; - this->m_useClamp = false; -} - -void MathBaseOperation::initExecution() -{ - this->m_inputValue1Operation = this->getInputSocketReader(0); - this->m_inputValue2Operation = this->getInputSocketReader(1); - this->m_inputValue3Operation = this->getInputSocketReader(2); -} - -void MathBaseOperation::deinitExecution() -{ - this->m_inputValue1Operation = nullptr; - this->m_inputValue2Operation = nullptr; - this->m_inputValue3Operation = nullptr; -} - -void MathBaseOperation::determineResolution(unsigned int resolution[2], - unsigned int preferredResolution[2]) -{ - NodeOperationInput *socket; - unsigned int tempPreferredResolution[2] = {0, 0}; - unsigned int tempResolution[2]; - - socket = this->getInputSocket(0); - socket->determineResolution(tempResolution, tempPreferredResolution); - if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) { - this->setResolutionInputSocketIndex(0); - } - else { - this->setResolutionInputSocketIndex(1); - } - NodeOperation::determineResolution(resolution, preferredResolution); -} - -void MathBaseOperation::clampIfNeeded(float *color) -{ - if (this->m_useClamp) { - CLAMP(color[0], 0.0f, 1.0f); - } -} - -void MathAddOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - output[0] = inputValue1[0] + inputValue2[0]; - - clampIfNeeded(output); -} - -void MathSubtractOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - output[0] = inputValue1[0] - inputValue2[0]; - - clampIfNeeded(output); -} - -void MathMultiplyOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - output[0] = inputValue1[0] * inputValue2[0]; - - clampIfNeeded(output); -} - -void MathDivideOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - if (inputValue2[0] == 0) { /* We don't want to divide by zero. */ - output[0] = 0.0; - } - else { - output[0] = inputValue1[0] / inputValue2[0]; - } - - clampIfNeeded(output); -} - -void MathSineOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - output[0] = sin(inputValue1[0]); - - clampIfNeeded(output); -} - -void MathCosineOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - output[0] = cos(inputValue1[0]); - - clampIfNeeded(output); -} - -void MathTangentOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - output[0] = tan(inputValue1[0]); - - clampIfNeeded(output); -} - -void MathHyperbolicSineOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - output[0] = sinh(inputValue1[0]); - - clampIfNeeded(output); -} - -void MathHyperbolicCosineOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - output[0] = cosh(inputValue1[0]); - - clampIfNeeded(output); -} - -void MathHyperbolicTangentOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - output[0] = tanh(inputValue1[0]); - - clampIfNeeded(output); -} - -void MathArcSineOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - if (inputValue1[0] <= 1 && inputValue1[0] >= -1) { - output[0] = asin(inputValue1[0]); - } - else { - output[0] = 0.0; - } - - clampIfNeeded(output); -} - -void MathArcCosineOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - if (inputValue1[0] <= 1 && inputValue1[0] >= -1) { - output[0] = acos(inputValue1[0]); - } - else { - output[0] = 0.0; - } - - clampIfNeeded(output); -} - -void MathArcTangentOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - output[0] = atan(inputValue1[0]); - - clampIfNeeded(output); -} - -void MathPowerOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - if (inputValue1[0] >= 0) { - output[0] = pow(inputValue1[0], inputValue2[0]); - } - else { - float y_mod_1 = fmod(inputValue2[0], 1); - /* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */ - if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) { - output[0] = pow(inputValue1[0], floorf(inputValue2[0] + 0.5f)); - } - else { - output[0] = 0.0; - } - } - - clampIfNeeded(output); -} - -void MathLogarithmOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - if (inputValue1[0] > 0 && inputValue2[0] > 0) { - output[0] = log(inputValue1[0]) / log(inputValue2[0]); - } - else { - output[0] = 0.0; - } - - clampIfNeeded(output); -} - -void MathMinimumOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - output[0] = MIN2(inputValue1[0], inputValue2[0]); - - clampIfNeeded(output); -} - -void MathMaximumOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - output[0] = MAX2(inputValue1[0], inputValue2[0]); - - clampIfNeeded(output); -} - -void MathRoundOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - output[0] = round(inputValue1[0]); - - clampIfNeeded(output); -} - -void MathLessThanOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - output[0] = inputValue1[0] < inputValue2[0] ? 1.0f : 0.0f; - - clampIfNeeded(output); -} - -void MathGreaterThanOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - output[0] = inputValue1[0] > inputValue2[0] ? 1.0f : 0.0f; - - clampIfNeeded(output); -} - -void MathModuloOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - if (inputValue2[0] == 0) { - output[0] = 0.0; - } - else { - output[0] = fmod(inputValue1[0], inputValue2[0]); - } - - clampIfNeeded(output); -} - -void MathAbsoluteOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - - output[0] = fabs(inputValue1[0]); - - clampIfNeeded(output); -} - -void MathRadiansOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - - output[0] = DEG2RADF(inputValue1[0]); - - clampIfNeeded(output); -} - -void MathDegreesOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - - output[0] = RAD2DEGF(inputValue1[0]); - - clampIfNeeded(output); -} - -void MathArcTan2Operation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - output[0] = atan2(inputValue1[0], inputValue2[0]); - - clampIfNeeded(output); -} - -void MathFloorOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - - output[0] = floor(inputValue1[0]); - - clampIfNeeded(output); -} - -void MathCeilOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - - output[0] = ceil(inputValue1[0]); - - clampIfNeeded(output); -} - -void MathFractOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - - output[0] = inputValue1[0] - floor(inputValue1[0]); - - clampIfNeeded(output); -} - -void MathSqrtOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - - if (inputValue1[0] > 0) { - output[0] = sqrt(inputValue1[0]); - } - else { - output[0] = 0.0f; - } - - clampIfNeeded(output); -} - -void MathInverseSqrtOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - - if (inputValue1[0] > 0) { - output[0] = 1.0f / sqrt(inputValue1[0]); - } - else { - output[0] = 0.0f; - } - - clampIfNeeded(output); -} - -void MathSignOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - - output[0] = compatible_signf(inputValue1[0]); - - clampIfNeeded(output); -} - -void MathExponentOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - - output[0] = expf(inputValue1[0]); - - clampIfNeeded(output); -} - -void MathTruncOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - - output[0] = (inputValue1[0] >= 0.0f) ? floor(inputValue1[0]) : ceil(inputValue1[0]); - - clampIfNeeded(output); -} - -void MathSnapOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - if (inputValue1[0] == 0 || inputValue2[0] == 0) { /* We don't want to divide by zero. */ - output[0] = 0.0f; - } - else { - output[0] = floorf(inputValue1[0] / inputValue2[0]) * inputValue2[0]; - } - - clampIfNeeded(output); -} - -void MathWrapOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - float inputValue3[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler); - - output[0] = wrapf(inputValue1[0], inputValue2[0], inputValue3[0]); - - clampIfNeeded(output); -} - -void MathPingpongOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - - output[0] = pingpongf(inputValue1[0], inputValue2[0]); - - clampIfNeeded(output); -} - -void MathCompareOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - float inputValue3[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler); - - output[0] = (fabsf(inputValue1[0] - inputValue2[0]) <= MAX2(inputValue3[0], 1e-5f)) ? 1.0f : - 0.0f; - - clampIfNeeded(output); -} - -void MathMultiplyAddOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - float inputValue3[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler); - - output[0] = inputValue1[0] * inputValue2[0] + inputValue3[0]; - - clampIfNeeded(output); -} - -void MathSmoothMinOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - float inputValue3[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler); - - output[0] = smoothminf(inputValue1[0], inputValue2[0], inputValue3[0]); - - clampIfNeeded(output); -} - -void MathSmoothMaxOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float inputValue1[4]; - float inputValue2[4]; - float inputValue3[4]; - - this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler); - this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler); - this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler); - - output[0] = -smoothminf(-inputValue1[0], -inputValue2[0], inputValue3[0]); - - clampIfNeeded(output); -} |