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authorJeroen Bakker <j.bakker@atmind.nl>2012-07-13 16:24:42 +0400
committerJeroen Bakker <j.bakker@atmind.nl>2012-07-13 16:24:42 +0400
commit9987a8fca727d117b1d94587144d704be0b235dd (patch)
treed3f9a7c0b03262e67fd6496fec5d828ba3d51251 /source/blender/compositor/operations/COM_MathBaseOperation.cpp
parentbccd5380f56c0cac18a5734e386efeee7b7e6d0f (diff)
Removed parameter from executePixel and initializeTileData.
Diffstat (limited to 'source/blender/compositor/operations/COM_MathBaseOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_MathBaseOperation.cpp102
1 files changed, 51 insertions, 51 deletions
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.cpp b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
index 596895a963a..6c0c27c2522 100644
--- a/source/blender/compositor/operations/COM_MathBaseOperation.cpp
+++ b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
@@ -71,52 +71,52 @@ void MathBaseOperation::clampIfNeeded(float *color)
}
}
-void MathAddOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+void MathAddOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
outputValue[0] = inputValue1[0] + inputValue2[0];
clampIfNeeded(outputValue);
}
-void MathSubtractOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+void MathSubtractOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
outputValue[0] = inputValue1[0] - inputValue2[0];
clampIfNeeded(outputValue);
}
-void MathMultiplyOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+void MathMultiplyOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
outputValue[0] = inputValue1[0] * inputValue2[0];
clampIfNeeded(outputValue);
}
-void MathDivideOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+void MathDivideOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
if (inputValue2[0] == 0) /* We don't want to divide by zero. */
outputValue[0] = 0.0;
@@ -126,52 +126,52 @@ void MathDivideOperation::executePixel(float *outputValue, float x, float y, Pix
clampIfNeeded(outputValue);
}
-void MathSineOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+void MathSineOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
outputValue[0] = sin(inputValue1[0]);
clampIfNeeded(outputValue);
}
-void MathCosineOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+void MathCosineOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
outputValue[0] = cos(inputValue1[0]);
clampIfNeeded(outputValue);
}
-void MathTangentOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+void MathTangentOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
outputValue[0] = tan(inputValue1[0]);
clampIfNeeded(outputValue);
}
-void MathArcSineOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+void MathArcSineOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
if (inputValue1[0] <= 1 && inputValue1[0] >= -1)
outputValue[0] = asin(inputValue1[0]);
@@ -181,13 +181,13 @@ void MathArcSineOperation::executePixel(float *outputValue, float x, float y, Pi
clampIfNeeded(outputValue);
}
-void MathArcCosineOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+void MathArcCosineOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
if (inputValue1[0] <= 1 && inputValue1[0] >= -1)
outputValue[0] = acos(inputValue1[0]);
@@ -197,26 +197,26 @@ void MathArcCosineOperation::executePixel(float *outputValue, float x, float y,
clampIfNeeded(outputValue);
}
-void MathArcTangentOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+void MathArcTangentOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
outputValue[0] = atan(inputValue1[0]);
clampIfNeeded(outputValue);
}
-void MathPowerOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+void MathPowerOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
if (inputValue1[0] >= 0) {
outputValue[0] = pow(inputValue1[0], inputValue2[0]);
@@ -235,13 +235,13 @@ void MathPowerOperation::executePixel(float *outputValue, float x, float y, Pixe
clampIfNeeded(outputValue);
}
-void MathLogarithmOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+void MathLogarithmOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
if (inputValue1[0] > 0 && inputValue2[0] > 0)
outputValue[0] = log(inputValue1[0]) / log(inputValue2[0]);
@@ -251,65 +251,65 @@ void MathLogarithmOperation::executePixel(float *outputValue, float x, float y,
clampIfNeeded(outputValue);
}
-void MathMinimumOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+void MathMinimumOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
outputValue[0] = min(inputValue1[0], inputValue2[0]);
clampIfNeeded(outputValue);
}
-void MathMaximumOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+void MathMaximumOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
outputValue[0] = max(inputValue1[0], inputValue2[0]);
clampIfNeeded(outputValue);
}
-void MathRoundOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+void MathRoundOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
outputValue[0] = round(inputValue1[0]);
clampIfNeeded(outputValue);
}
-void MathLessThanOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+void MathLessThanOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
outputValue[0] = inputValue1[0] < inputValue2[0] ? 1.0f : 0.0f;
clampIfNeeded(outputValue);
}
-void MathGreaterThanOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
+void MathGreaterThanOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
- this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
+ this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
+ this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
outputValue[0] = inputValue1[0] > inputValue2[0] ? 1.0f : 0.0f;