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authorLukas Tönne <lukas.toenne@gmail.com>2013-11-19 14:06:16 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2013-11-19 14:06:16 +0400
commitc566e408e42836c136d8818cbea93ce870be09ea (patch)
treec0b4a027241247558fd5b87786f8e362cb98ef8d /source/blender/compositor/operations/COM_MathBaseOperation.cpp
parent3c662efee33be215092255dd23e4f4f0dc71b502 (diff)
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered). This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing). Differential Revision: http://developer.blender.org/D7
Diffstat (limited to 'source/blender/compositor/operations/COM_MathBaseOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_MathBaseOperation.cpp108
1 files changed, 54 insertions, 54 deletions
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.cpp b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
index fa0c480eb70..cc7511bb9fc 100644
--- a/source/blender/compositor/operations/COM_MathBaseOperation.cpp
+++ b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
@@ -72,52 +72,52 @@ void MathBaseOperation::clampIfNeeded(float *color)
}
}
-void MathAddOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathAddOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = inputValue1[0] + inputValue2[0];
clampIfNeeded(output);
}
-void MathSubtractOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathSubtractOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = inputValue1[0] - inputValue2[0];
clampIfNeeded(output);
}
-void MathMultiplyOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathMultiplyOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = inputValue1[0] * inputValue2[0];
clampIfNeeded(output);
}
-void MathDivideOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathDivideOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue2[0] == 0) /* We don't want to divide by zero. */
output[0] = 0.0;
@@ -127,52 +127,52 @@ void MathDivideOperation::executePixel(float output[4], float x, float y, PixelS
clampIfNeeded(output);
}
-void MathSineOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathSineOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = sin(inputValue1[0]);
clampIfNeeded(output);
}
-void MathCosineOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathCosineOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = cos(inputValue1[0]);
clampIfNeeded(output);
}
-void MathTangentOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathTangentOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = tan(inputValue1[0]);
clampIfNeeded(output);
}
-void MathArcSineOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathArcSineOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue1[0] <= 1 && inputValue1[0] >= -1)
output[0] = asin(inputValue1[0]);
@@ -182,13 +182,13 @@ void MathArcSineOperation::executePixel(float output[4], float x, float y, Pixel
clampIfNeeded(output);
}
-void MathArcCosineOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathArcCosineOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue1[0] <= 1 && inputValue1[0] >= -1)
output[0] = acos(inputValue1[0]);
@@ -198,26 +198,26 @@ void MathArcCosineOperation::executePixel(float output[4], float x, float y, Pix
clampIfNeeded(output);
}
-void MathArcTangentOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathArcTangentOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = atan(inputValue1[0]);
clampIfNeeded(output);
}
-void MathPowerOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathPowerOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue1[0] >= 0) {
output[0] = pow(inputValue1[0], inputValue2[0]);
@@ -236,13 +236,13 @@ void MathPowerOperation::executePixel(float output[4], float x, float y, PixelSa
clampIfNeeded(output);
}
-void MathLogarithmOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathLogarithmOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue1[0] > 0 && inputValue2[0] > 0)
output[0] = log(inputValue1[0]) / log(inputValue2[0]);
@@ -252,78 +252,78 @@ void MathLogarithmOperation::executePixel(float output[4], float x, float y, Pix
clampIfNeeded(output);
}
-void MathMinimumOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathMinimumOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = min(inputValue1[0], inputValue2[0]);
clampIfNeeded(output);
}
-void MathMaximumOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathMaximumOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = max(inputValue1[0], inputValue2[0]);
clampIfNeeded(output);
}
-void MathRoundOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathRoundOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = round(inputValue1[0]);
clampIfNeeded(output);
}
-void MathLessThanOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathLessThanOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = inputValue1[0] < inputValue2[0] ? 1.0f : 0.0f;
clampIfNeeded(output);
}
-void MathGreaterThanOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathGreaterThanOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
output[0] = inputValue1[0] > inputValue2[0] ? 1.0f : 0.0f;
clampIfNeeded(output);
}
-void MathModuloOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+void MathModuloOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
- this->m_inputValue1Operation->read(inputValue1, x, y, sampler);
- this->m_inputValue2Operation->read(inputValue2, x, y, sampler);
+ this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
+ this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
if (inputValue2[0] == 0)
output[0] = 0.0;