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authorCampbell Barton <ideasman42@gmail.com>2012-08-10 18:07:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-10 18:07:24 +0400
commit94a3945cf9de0913b75f83b26e2e62b3bc1b0c07 (patch)
tree89aeabd20d883137b69815d9580f3bc108531a7e /source/blender/compositor/operations/COM_MathBaseOperation.cpp
parente8772477894a6fd8c09488b488fdcc1af432da1b (diff)
code cleanup: compositor - define size for executePixel function output float array
Diffstat (limited to 'source/blender/compositor/operations/COM_MathBaseOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_MathBaseOperation.cpp114
1 files changed, 57 insertions, 57 deletions
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.cpp b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
index 89d7bd48d9e..7039689aa5f 100644
--- a/source/blender/compositor/operations/COM_MathBaseOperation.cpp
+++ b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
@@ -72,7 +72,7 @@ void MathBaseOperation::clampIfNeeded(float *color)
}
}
-void MathAddOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
+void MathAddOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
@@ -80,12 +80,12 @@ void MathAddOperation::executePixel(float *outputValue, float x, float y, PixelS
this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
- outputValue[0] = inputValue1[0] + inputValue2[0];
+ output[0] = inputValue1[0] + inputValue2[0];
- clampIfNeeded(outputValue);
+ clampIfNeeded(output);
}
-void MathSubtractOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
+void MathSubtractOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
@@ -93,12 +93,12 @@ void MathSubtractOperation::executePixel(float *outputValue, float x, float y, P
this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
- outputValue[0] = inputValue1[0] - inputValue2[0];
+ output[0] = inputValue1[0] - inputValue2[0];
- clampIfNeeded(outputValue);
+ clampIfNeeded(output);
}
-void MathMultiplyOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
+void MathMultiplyOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
@@ -106,12 +106,12 @@ void MathMultiplyOperation::executePixel(float *outputValue, float x, float y, P
this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
- outputValue[0] = inputValue1[0] * inputValue2[0];
+ output[0] = inputValue1[0] * inputValue2[0];
- clampIfNeeded(outputValue);
+ clampIfNeeded(output);
}
-void MathDivideOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
+void MathDivideOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
@@ -120,14 +120,14 @@ void MathDivideOperation::executePixel(float *outputValue, float x, float y, Pix
this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
if (inputValue2[0] == 0) /* We don't want to divide by zero. */
- outputValue[0] = 0.0;
+ output[0] = 0.0;
else
- outputValue[0] = inputValue1[0] / inputValue2[0];
+ output[0] = inputValue1[0] / inputValue2[0];
- clampIfNeeded(outputValue);
+ clampIfNeeded(output);
}
-void MathSineOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
+void MathSineOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
@@ -135,12 +135,12 @@ void MathSineOperation::executePixel(float *outputValue, float x, float y, Pixel
this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
- outputValue[0] = sin(inputValue1[0]);
+ output[0] = sin(inputValue1[0]);
- clampIfNeeded(outputValue);
+ clampIfNeeded(output);
}
-void MathCosineOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
+void MathCosineOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
@@ -148,12 +148,12 @@ void MathCosineOperation::executePixel(float *outputValue, float x, float y, Pix
this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
- outputValue[0] = cos(inputValue1[0]);
+ output[0] = cos(inputValue1[0]);
- clampIfNeeded(outputValue);
+ clampIfNeeded(output);
}
-void MathTangentOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
+void MathTangentOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
@@ -161,12 +161,12 @@ void MathTangentOperation::executePixel(float *outputValue, float x, float y, Pi
this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
- outputValue[0] = tan(inputValue1[0]);
+ output[0] = tan(inputValue1[0]);
- clampIfNeeded(outputValue);
+ clampIfNeeded(output);
}
-void MathArcSineOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
+void MathArcSineOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
@@ -175,14 +175,14 @@ void MathArcSineOperation::executePixel(float *outputValue, float x, float y, Pi
this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
if (inputValue1[0] <= 1 && inputValue1[0] >= -1)
- outputValue[0] = asin(inputValue1[0]);
+ output[0] = asin(inputValue1[0]);
else
- outputValue[0] = 0.0;
+ output[0] = 0.0;
- clampIfNeeded(outputValue);
+ clampIfNeeded(output);
}
-void MathArcCosineOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
+void MathArcCosineOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
@@ -191,14 +191,14 @@ void MathArcCosineOperation::executePixel(float *outputValue, float x, float y,
this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
if (inputValue1[0] <= 1 && inputValue1[0] >= -1)
- outputValue[0] = acos(inputValue1[0]);
+ output[0] = acos(inputValue1[0]);
else
- outputValue[0] = 0.0;
+ output[0] = 0.0;
- clampIfNeeded(outputValue);
+ clampIfNeeded(output);
}
-void MathArcTangentOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
+void MathArcTangentOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
@@ -206,12 +206,12 @@ void MathArcTangentOperation::executePixel(float *outputValue, float x, float y,
this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
- outputValue[0] = atan(inputValue1[0]);
+ output[0] = atan(inputValue1[0]);
- clampIfNeeded(outputValue);
+ clampIfNeeded(output);
}
-void MathPowerOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
+void MathPowerOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
@@ -220,23 +220,23 @@ void MathPowerOperation::executePixel(float *outputValue, float x, float y, Pixe
this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
if (inputValue1[0] >= 0) {
- outputValue[0] = pow(inputValue1[0], inputValue2[0]);
+ output[0] = pow(inputValue1[0], inputValue2[0]);
}
else {
float y_mod_1 = fmod(inputValue2[0], 1);
/* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */
if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) {
- outputValue[0] = pow(inputValue1[0], floorf(inputValue2[0] + 0.5f));
+ output[0] = pow(inputValue1[0], floorf(inputValue2[0] + 0.5f));
}
else {
- outputValue[0] = 0.0;
+ output[0] = 0.0;
}
}
- clampIfNeeded(outputValue);
+ clampIfNeeded(output);
}
-void MathLogarithmOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
+void MathLogarithmOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
@@ -245,14 +245,14 @@ void MathLogarithmOperation::executePixel(float *outputValue, float x, float y,
this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
if (inputValue1[0] > 0 && inputValue2[0] > 0)
- outputValue[0] = log(inputValue1[0]) / log(inputValue2[0]);
+ output[0] = log(inputValue1[0]) / log(inputValue2[0]);
else
- outputValue[0] = 0.0;
+ output[0] = 0.0;
- clampIfNeeded(outputValue);
+ clampIfNeeded(output);
}
-void MathMinimumOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
+void MathMinimumOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
@@ -260,12 +260,12 @@ void MathMinimumOperation::executePixel(float *outputValue, float x, float y, Pi
this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
- outputValue[0] = min(inputValue1[0], inputValue2[0]);
+ output[0] = min(inputValue1[0], inputValue2[0]);
- clampIfNeeded(outputValue);
+ clampIfNeeded(output);
}
-void MathMaximumOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
+void MathMaximumOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
@@ -273,12 +273,12 @@ void MathMaximumOperation::executePixel(float *outputValue, float x, float y, Pi
this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
- outputValue[0] = max(inputValue1[0], inputValue2[0]);
+ output[0] = max(inputValue1[0], inputValue2[0]);
- clampIfNeeded(outputValue);
+ clampIfNeeded(output);
}
-void MathRoundOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
+void MathRoundOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
@@ -286,12 +286,12 @@ void MathRoundOperation::executePixel(float *outputValue, float x, float y, Pixe
this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
- outputValue[0] = round(inputValue1[0]);
+ output[0] = round(inputValue1[0]);
- clampIfNeeded(outputValue);
+ clampIfNeeded(output);
}
-void MathLessThanOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
+void MathLessThanOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
@@ -299,12 +299,12 @@ void MathLessThanOperation::executePixel(float *outputValue, float x, float y, P
this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
- outputValue[0] = inputValue1[0] < inputValue2[0] ? 1.0f : 0.0f;
+ output[0] = inputValue1[0] < inputValue2[0] ? 1.0f : 0.0f;
- clampIfNeeded(outputValue);
+ clampIfNeeded(output);
}
-void MathGreaterThanOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler)
+void MathGreaterThanOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
float inputValue1[4];
float inputValue2[4];
@@ -312,9 +312,9 @@ void MathGreaterThanOperation::executePixel(float *outputValue, float x, float y
this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler);
this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler);
- outputValue[0] = inputValue1[0] > inputValue2[0] ? 1.0f : 0.0f;
+ output[0] = inputValue1[0] > inputValue2[0] ? 1.0f : 0.0f;
- clampIfNeeded(outputValue);
+ clampIfNeeded(output);
}