diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-07-22 23:59:07 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-07-22 23:59:07 +0400 |
commit | 3f53c33d4abd1dfb3bc32e96fce83d7bbe63b902 (patch) | |
tree | 7abfdb6325368e8deed24c2e1d761a8d9c35e021 /source/blender/compositor/operations/COM_MathBaseOperation.cpp | |
parent | 6e98932e90df7575f371f492f31b0f7f9da713fa (diff) |
fix [#36248] Crash using factor input on color mix node.
Diffstat (limited to 'source/blender/compositor/operations/COM_MathBaseOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_MathBaseOperation.cpp | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.cpp b/source/blender/compositor/operations/COM_MathBaseOperation.cpp index 3749bcf42d8..fa0c480eb70 100644 --- a/source/blender/compositor/operations/COM_MathBaseOperation.cpp +++ b/source/blender/compositor/operations/COM_MathBaseOperation.cpp @@ -77,8 +77,8 @@ void MathAddOperation::executePixel(float output[4], float x, float y, PixelSamp float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); output[0] = inputValue1[0] + inputValue2[0]; @@ -90,8 +90,8 @@ void MathSubtractOperation::executePixel(float output[4], float x, float y, Pixe float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); output[0] = inputValue1[0] - inputValue2[0]; @@ -103,8 +103,8 @@ void MathMultiplyOperation::executePixel(float output[4], float x, float y, Pixe float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); output[0] = inputValue1[0] * inputValue2[0]; @@ -116,8 +116,8 @@ void MathDivideOperation::executePixel(float output[4], float x, float y, PixelS float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); if (inputValue2[0] == 0) /* We don't want to divide by zero. */ output[0] = 0.0; @@ -132,8 +132,8 @@ void MathSineOperation::executePixel(float output[4], float x, float y, PixelSam float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); output[0] = sin(inputValue1[0]); @@ -145,8 +145,8 @@ void MathCosineOperation::executePixel(float output[4], float x, float y, PixelS float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); output[0] = cos(inputValue1[0]); @@ -158,8 +158,8 @@ void MathTangentOperation::executePixel(float output[4], float x, float y, Pixel float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); output[0] = tan(inputValue1[0]); @@ -171,8 +171,8 @@ void MathArcSineOperation::executePixel(float output[4], float x, float y, Pixel float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); if (inputValue1[0] <= 1 && inputValue1[0] >= -1) output[0] = asin(inputValue1[0]); @@ -187,8 +187,8 @@ void MathArcCosineOperation::executePixel(float output[4], float x, float y, Pix float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); if (inputValue1[0] <= 1 && inputValue1[0] >= -1) output[0] = acos(inputValue1[0]); @@ -203,8 +203,8 @@ void MathArcTangentOperation::executePixel(float output[4], float x, float y, Pi float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); output[0] = atan(inputValue1[0]); @@ -216,8 +216,8 @@ void MathPowerOperation::executePixel(float output[4], float x, float y, PixelSa float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); if (inputValue1[0] >= 0) { output[0] = pow(inputValue1[0], inputValue2[0]); @@ -241,8 +241,8 @@ void MathLogarithmOperation::executePixel(float output[4], float x, float y, Pix float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); if (inputValue1[0] > 0 && inputValue2[0] > 0) output[0] = log(inputValue1[0]) / log(inputValue2[0]); @@ -257,8 +257,8 @@ void MathMinimumOperation::executePixel(float output[4], float x, float y, Pixel float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); output[0] = min(inputValue1[0], inputValue2[0]); @@ -270,8 +270,8 @@ void MathMaximumOperation::executePixel(float output[4], float x, float y, Pixel float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); output[0] = max(inputValue1[0], inputValue2[0]); @@ -283,8 +283,8 @@ void MathRoundOperation::executePixel(float output[4], float x, float y, PixelSa float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); output[0] = round(inputValue1[0]); @@ -296,8 +296,8 @@ void MathLessThanOperation::executePixel(float output[4], float x, float y, Pixe float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); output[0] = inputValue1[0] < inputValue2[0] ? 1.0f : 0.0f; @@ -309,8 +309,8 @@ void MathGreaterThanOperation::executePixel(float output[4], float x, float y, P float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); output[0] = inputValue1[0] > inputValue2[0] ? 1.0f : 0.0f; @@ -322,8 +322,8 @@ void MathModuloOperation::executePixel(float output[4], float x, float y, PixelS float inputValue1[4]; float inputValue2[4]; - this->m_inputValue1Operation->read(&inputValue1[0], x, y, sampler); - this->m_inputValue2Operation->read(&inputValue2[0], x, y, sampler); + this->m_inputValue1Operation->read(inputValue1, x, y, sampler); + this->m_inputValue2Operation->read(inputValue2, x, y, sampler); if (inputValue2[0] == 0) output[0] = 0.0; |