diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-05-17 17:44:15 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-17 17:44:15 +0400 |
commit | 979f6bab9c1aba27b8d018d1481987d841f68ee1 (patch) | |
tree | 162419d475bf68326b3b5e88b25f27057fee6831 /source/blender/compositor/operations/COM_MathBaseOperation.cpp | |
parent | fe0d1a381003408dedcd3142a727c77806617150 (diff) |
style cleanup: braces, compositor
Diffstat (limited to 'source/blender/compositor/operations/COM_MathBaseOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_MathBaseOperation.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.cpp b/source/blender/compositor/operations/COM_MathBaseOperation.cpp index 55880566bf2..d612361a7fe 100644 --- a/source/blender/compositor/operations/COM_MathBaseOperation.cpp +++ b/source/blender/compositor/operations/COM_MathBaseOperation.cpp @@ -81,7 +81,7 @@ void MathDivideOperation::executePixel(float* outputValue, float x, float y, Pix inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); - if(inputValue2[0]==0) /* We don't want to divide by zero. */ + if (inputValue2[0]==0) /* We don't want to divide by zero. */ outputValue[0]= 0.0; else outputValue[0]= inputValue1[0] / inputValue2[0]; @@ -124,7 +124,7 @@ void MathArcSineOperation::executePixel(float* outputValue, float x, float y, Pi inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); - if(inputValue1[0] <= 1 && inputValue1[0] >= -1 ) + if (inputValue1[0] <= 1 && inputValue1[0] >= -1 ) outputValue[0]= asin(inputValue1[0]); else outputValue[0]= 0.0; @@ -137,7 +137,7 @@ void MathArcCosineOperation::executePixel(float* outputValue, float x, float y, inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); - if(inputValue1[0] <= 1 && inputValue1[0] >= -1 ) + if (inputValue1[0] <= 1 && inputValue1[0] >= -1 ) outputValue[0]= acos(inputValue1[0]); else outputValue[0]= 0.0; @@ -160,14 +160,16 @@ void MathPowerOperation::executePixel(float* outputValue, float x, float y, Pixe inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); - if( inputValue1[0] >= 0 ) { + if ( inputValue1[0] >= 0 ) { outputValue[0]= pow(inputValue1[0], inputValue2[0]); - } else { + } + else { float y_mod_1 = fmod(inputValue2[0], 1); /* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */ if (y_mod_1 > 0.999 || y_mod_1 < 0.001) { outputValue[0]= pow(inputValue1[0], (float)floor(inputValue2[0] + 0.5)); - } else { + } + else { outputValue[0] = 0.0; } } @@ -180,7 +182,7 @@ void MathLogarithmOperation::executePixel(float* outputValue, float x, float y, inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers); inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers); - if( inputValue1[0] > 0 && inputValue2[0] > 0 ) + if ( inputValue1[0] > 0 && inputValue2[0] > 0 ) outputValue[0]= log(inputValue1[0]) / log(inputValue2[0]); else outputValue[0]= 0.0; |