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authorLukas Tönne <lukas.toenne@gmail.com>2013-11-19 14:06:16 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2013-11-19 14:06:16 +0400
commitc566e408e42836c136d8818cbea93ce870be09ea (patch)
treec0b4a027241247558fd5b87786f8e362cb98ef8d /source/blender/compositor/operations/COM_MathBaseOperation.h
parent3c662efee33be215092255dd23e4f4f0dc71b502 (diff)
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered). This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing). Differential Revision: http://developer.blender.org/D7
Diffstat (limited to 'source/blender/compositor/operations/COM_MathBaseOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_MathBaseOperation.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.h b/source/blender/compositor/operations/COM_MathBaseOperation.h
index 649a9688037..4ea7c43a67d 100644
--- a/source/blender/compositor/operations/COM_MathBaseOperation.h
+++ b/source/blender/compositor/operations/COM_MathBaseOperation.h
@@ -50,7 +50,7 @@ public:
/**
* the inner loop of this program
*/
- void executePixel(float output[4], float x, float y, PixelSampler sampler) = 0;
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) = 0;
/**
* Initialize the execution
@@ -73,94 +73,94 @@ public:
class MathAddOperation : public MathBaseOperation {
public:
MathAddOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathSubtractOperation : public MathBaseOperation {
public:
MathSubtractOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathMultiplyOperation : public MathBaseOperation {
public:
MathMultiplyOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathDivideOperation : public MathBaseOperation {
public:
MathDivideOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathSineOperation : public MathBaseOperation {
public:
MathSineOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathCosineOperation : public MathBaseOperation {
public:
MathCosineOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathTangentOperation : public MathBaseOperation {
public:
MathTangentOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathArcSineOperation : public MathBaseOperation {
public:
MathArcSineOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathArcCosineOperation : public MathBaseOperation {
public:
MathArcCosineOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathArcTangentOperation : public MathBaseOperation {
public:
MathArcTangentOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathPowerOperation : public MathBaseOperation {
public:
MathPowerOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathLogarithmOperation : public MathBaseOperation {
public:
MathLogarithmOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathMinimumOperation : public MathBaseOperation {
public:
MathMinimumOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathMaximumOperation : public MathBaseOperation {
public:
MathMaximumOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathRoundOperation : public MathBaseOperation {
public:
MathRoundOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathLessThanOperation : public MathBaseOperation {
public:
MathLessThanOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathGreaterThanOperation : public MathBaseOperation {
public:
MathGreaterThanOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathModuloOperation : public MathBaseOperation {
public:
MathModuloOperation() : MathBaseOperation() {}
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
#endif