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authorLukas Tönne <lukas.toenne@gmail.com>2013-11-19 14:06:16 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2013-11-19 14:06:16 +0400
commitc566e408e42836c136d8818cbea93ce870be09ea (patch)
treec0b4a027241247558fd5b87786f8e362cb98ef8d /source/blender/compositor/operations/COM_MixOperation.h
parent3c662efee33be215092255dd23e4f4f0dc71b502 (diff)
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered). This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing). Differential Revision: http://developer.blender.org/D7
Diffstat (limited to 'source/blender/compositor/operations/COM_MixOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_MixOperation.h40
1 files changed, 20 insertions, 20 deletions
diff --git a/source/blender/compositor/operations/COM_MixOperation.h b/source/blender/compositor/operations/COM_MixOperation.h
index 93dbe6f36a6..479ce161eea 100644
--- a/source/blender/compositor/operations/COM_MixOperation.h
+++ b/source/blender/compositor/operations/COM_MixOperation.h
@@ -60,7 +60,7 @@ public:
/**
* the inner loop of this program
*/
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
/**
* Initialize the execution
@@ -83,115 +83,115 @@ public:
class MixAddOperation : public MixBaseOperation {
public:
MixAddOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixBlendOperation : public MixBaseOperation {
public:
MixBlendOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixBurnOperation : public MixBaseOperation {
public:
MixBurnOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixColorOperation : public MixBaseOperation {
public:
MixColorOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixDarkenOperation : public MixBaseOperation {
public:
MixDarkenOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixDifferenceOperation : public MixBaseOperation {
public:
MixDifferenceOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixDivideOperation : public MixBaseOperation {
public:
MixDivideOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixDodgeOperation : public MixBaseOperation {
public:
MixDodgeOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixGlareOperation : public MixBaseOperation {
public:
MixGlareOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixHueOperation : public MixBaseOperation {
public:
MixHueOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixLightenOperation : public MixBaseOperation {
public:
MixLightenOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixLinearLightOperation : public MixBaseOperation {
public:
MixLinearLightOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixMultiplyOperation : public MixBaseOperation {
public:
MixMultiplyOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixOverlayOperation : public MixBaseOperation {
public:
MixOverlayOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixSaturationOperation : public MixBaseOperation {
public:
MixSaturationOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixScreenOperation : public MixBaseOperation {
public:
MixScreenOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixSoftLightOperation : public MixBaseOperation {
public:
MixSoftLightOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixSubtractOperation : public MixBaseOperation {
public:
MixSubtractOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MixValueOperation : public MixBaseOperation {
public:
MixValueOperation();
- void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
#endif