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authorJacques Lucke <jacques@blender.org>2021-04-08 12:07:12 +0300
committerJacques Lucke <jacques@blender.org>2021-04-08 12:07:27 +0300
commit19dfb6ea1f6745c0dbc2ce21839c30184b553878 (patch)
tree4deac8e505cf2f422ab20d132395d006dddb29c3 /source/blender/compositor/operations/COM_MixOperation.h
parent0ea66039dd5374e23e9e60e8e3192f919d4f1abd (diff)
Cleanup: enable modernize-use-equals-default check
This removes a lot of unnecessary code that is generated by the compiler automatically. In very few cases, a defaulted destructor in a .cc file is still necessary, because of forward declarations in the header. I removed some defaulted virtual destructors, because they are not necessary, when the parent class has a virtual destructor already. Defaulted constructors are only necessary when there is another constructor, but the class should still be default constructible. Differential Revision: https://developer.blender.org/D10911
Diffstat (limited to 'source/blender/compositor/operations/COM_MixOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_MixOperation.h19
1 files changed, 0 insertions, 19 deletions
diff --git a/source/blender/compositor/operations/COM_MixOperation.h b/source/blender/compositor/operations/COM_MixOperation.h
index 86200c9836e..6c241bc5762 100644
--- a/source/blender/compositor/operations/COM_MixOperation.h
+++ b/source/blender/compositor/operations/COM_MixOperation.h
@@ -85,115 +85,96 @@ class MixBaseOperation : public NodeOperation {
class MixAddOperation : public MixBaseOperation {
public:
- MixAddOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixBlendOperation : public MixBaseOperation {
public:
- MixBlendOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixColorBurnOperation : public MixBaseOperation {
public:
- MixColorBurnOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixColorOperation : public MixBaseOperation {
public:
- MixColorOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixDarkenOperation : public MixBaseOperation {
public:
- MixDarkenOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixDifferenceOperation : public MixBaseOperation {
public:
- MixDifferenceOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixDivideOperation : public MixBaseOperation {
public:
- MixDivideOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixDodgeOperation : public MixBaseOperation {
public:
- MixDodgeOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixGlareOperation : public MixBaseOperation {
public:
- MixGlareOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixHueOperation : public MixBaseOperation {
public:
- MixHueOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixLightenOperation : public MixBaseOperation {
public:
- MixLightenOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixLinearLightOperation : public MixBaseOperation {
public:
- MixLinearLightOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixMultiplyOperation : public MixBaseOperation {
public:
- MixMultiplyOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixOverlayOperation : public MixBaseOperation {
public:
- MixOverlayOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixSaturationOperation : public MixBaseOperation {
public:
- MixSaturationOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixScreenOperation : public MixBaseOperation {
public:
- MixScreenOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixSoftLightOperation : public MixBaseOperation {
public:
- MixSoftLightOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixSubtractOperation : public MixBaseOperation {
public:
- MixSubtractOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MixValueOperation : public MixBaseOperation {
public:
- MixValueOperation();
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};