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authorSergey Sharybin <sergey.vfx@gmail.com>2015-10-27 17:59:17 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-10-27 18:01:10 +0300
commitea67f55b87e362e4e46097d88236639e6c2ea472 (patch)
treebf173a2d962f46c96c8d723f1becb441b0258221 /source/blender/compositor/operations/COM_MovieClipAttributeOperation.h
parentb2f57190d9f2cc3ece678ef788b42eefb5631a2e (diff)
Compositor: Add Invert option to the movie clip stabilization node
This appears to be really common workflow when you stabilize shot to make compo easier (roto, some effects and so) and then re-introduce the motion back. Surely it's doable with some magic nodes and manual network for transforming but such workflow is too common in VFX to resist adding one small option in single node for this.
Diffstat (limited to 'source/blender/compositor/operations/COM_MovieClipAttributeOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_MovieClipAttributeOperation.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_MovieClipAttributeOperation.h b/source/blender/compositor/operations/COM_MovieClipAttributeOperation.h
index 49c86c7fafc..731b9debaf0 100644
--- a/source/blender/compositor/operations/COM_MovieClipAttributeOperation.h
+++ b/source/blender/compositor/operations/COM_MovieClipAttributeOperation.h
@@ -41,6 +41,7 @@ private:
float m_value;
bool m_valueSet;
int m_framenumber;
+ bool m_invert;
MovieClipAttribute m_attribute;
public:
/**
@@ -57,5 +58,6 @@ public:
void setMovieClip(MovieClip *clip) { this->m_clip = clip; }
void setFramenumber(int framenumber) { this->m_framenumber = framenumber; }
void setAttribute(MovieClipAttribute attribute) { this->m_attribute = attribute; }
+ void setInvert(bool invert) { this->m_invert = invert; }
};
#endif