diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
commit | c566e408e42836c136d8818cbea93ce870be09ea (patch) | |
tree | c0b4a027241247558fd5b87786f8e362cb98ef8d /source/blender/compositor/operations/COM_MovieClipOperation.cpp | |
parent | 3c662efee33be215092255dd23e4f4f0dc71b502 (diff) |
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).
Differential Revision: http://developer.blender.org/D7
Diffstat (limited to 'source/blender/compositor/operations/COM_MovieClipOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_MovieClipOperation.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/compositor/operations/COM_MovieClipOperation.cpp b/source/blender/compositor/operations/COM_MovieClipOperation.cpp index 76dc093035c..5b75113e7f3 100644 --- a/source/blender/compositor/operations/COM_MovieClipOperation.cpp +++ b/source/blender/compositor/operations/COM_MovieClipOperation.cpp @@ -86,7 +86,7 @@ void MovieClipBaseOperation::determineResolution(unsigned int resolution[2], uns } } -void MovieClipBaseOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) +void MovieClipBaseOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { ImBuf *ibuf = this->m_movieClipBuffer; @@ -122,9 +122,9 @@ MovieClipAlphaOperation::MovieClipAlphaOperation() : MovieClipBaseOperation() this->addOutputSocket(COM_DT_VALUE); } -void MovieClipAlphaOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) +void MovieClipAlphaOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { - MovieClipBaseOperation::executePixel(output, x, y, sampler); + MovieClipBaseOperation::executePixelSampled(output, x, y, sampler); output[0] = output[3]; output[1] = 0.0f; output[2] = 0.0f; |