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authorCampbell Barton <ideasman42@gmail.com>2012-06-14 03:31:47 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-14 03:31:47 +0400
commitbde7e6c96b9e180b293ee6e49ab813a30fac0635 (patch)
treecf9f09aa0b3bb0528553546674269f0e5e96bd93 /source/blender/compositor/operations/COM_OutputFileOperation.h
parent906b9e0584b93094b1c45514fbf6fd8c62e6d015 (diff)
stule cleanup: node headers
Diffstat (limited to 'source/blender/compositor/operations/COM_OutputFileOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_OutputFileOperation.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/compositor/operations/COM_OutputFileOperation.h b/source/blender/compositor/operations/COM_OutputFileOperation.h
index 9b9fb023467..cfc5f7e41f2 100644
--- a/source/blender/compositor/operations/COM_OutputFileOperation.h
+++ b/source/blender/compositor/operations/COM_OutputFileOperation.h
@@ -45,18 +45,18 @@ private:
public:
OutputSingleLayerOperation(const Scene *scene, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path);
- void executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer** memoryBuffers);
- bool isOutputOperation(bool rendering) const {return true;}
+ void executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer **memoryBuffers);
+ bool isOutputOperation(bool rendering) const { return true; }
void initExecution();
void deinitExecution();
- const CompositorPriority getRenderPriority() const {return COM_PRIORITY_LOW;}
+ const CompositorPriority getRenderPriority() const { return COM_PRIORITY_LOW; }
};
/* extra info for OpenEXR layers */
struct OutputOpenExrLayer {
OutputOpenExrLayer(const char *name, DataType datatype);
- char name[EXR_TOT_MAXNAME-2];
+ char name[EXR_TOT_MAXNAME - 2];
float *outputBuffer;
DataType datatype;
SocketReader *imageInput;
@@ -79,11 +79,11 @@ public:
void add_layer(const char *name, DataType datatype);
- void executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer** memoryBuffers);
- bool isOutputOperation(bool rendering) const {return true;}
+ void executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer **memoryBuffers);
+ bool isOutputOperation(bool rendering) const { return true; }
void initExecution();
void deinitExecution();
- const CompositorPriority getRenderPriority() const {return COM_PRIORITY_LOW;}
+ const CompositorPriority getRenderPriority() const { return COM_PRIORITY_LOW; }
};
#endif