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authorJeroen Bakker <j.bakker@atmind.nl>2012-10-24 12:36:10 +0400
committerJeroen Bakker <j.bakker@atmind.nl>2012-10-24 12:36:10 +0400
commit0fb9b7bedaadd8454b60ef5f0f2897da1af29732 (patch)
tree8ce33aaa45ea5e783744fd0604649f357c79ba46 /source/blender/compositor/operations/COM_PixelateOperation.cpp
parent0cba4e6d6f5f4d53e281fa4299e5b2fbda368f26 (diff)
Adding a pixelate node.
This makes it possible to create pixelized scale in the Tile compositor. Just append the node in front of a scale node or where you want the pixelization to take place. There were some bugs on this subject, but they used the work around to add a blur size of 0 in the place where they need the pixelization.
Diffstat (limited to 'source/blender/compositor/operations/COM_PixelateOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_PixelateOperation.cpp49
1 files changed, 49 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_PixelateOperation.cpp b/source/blender/compositor/operations/COM_PixelateOperation.cpp
new file mode 100644
index 00000000000..cff4eff0d87
--- /dev/null
+++ b/source/blender/compositor/operations/COM_PixelateOperation.cpp
@@ -0,0 +1,49 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor:
+ * Jeroen Bakker
+ * Monique Dewanchand
+ */
+
+#include "COM_PixelateOperation.h"
+
+PixelateOperation::PixelateOperation(DataType datatype) : NodeOperation()
+{
+ this->addInputSocket(datatype);
+ this->addOutputSocket(datatype);
+ this->setResolutionInputSocketIndex(0);
+ this->m_inputOperation = NULL;
+}
+void PixelateOperation::initExecution()
+{
+ this->m_inputOperation = this->getInputSocketReader(0);
+}
+
+void PixelateOperation::deinitExecution()
+{
+ this->m_inputOperation = NULL;
+}
+
+
+void PixelateOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
+{
+ float nx = round(x);
+ float ny = round(y);
+ this->m_inputOperation->read(output, nx, ny, sampler);
+}
+