diff options
author | Jeroen Bakker <jeroen@blender.org> | 2021-03-08 15:41:52 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2021-03-08 15:41:52 +0300 |
commit | 1775ea74c152ba7cf27a8bc1f071b40992c89013 (patch) | |
tree | 310fbe4e107734a16b3164adb1a65bd918935855 /source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cc | |
parent | b9cd2f4531ca670c196b0b14b1359d0f375103c2 (diff) |
Cleanup: Change extension .cpp to .cc
Diffstat (limited to 'source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cc')
-rw-r--r-- | source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cc | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cc b/source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cc new file mode 100644 index 00000000000..c395f795a22 --- /dev/null +++ b/source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cc @@ -0,0 +1,228 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2013, Blender Foundation. + */ + +#include "COM_PlaneDistortCommonOperation.h" + +#include "MEM_guardedalloc.h" + +#include "BLI_jitter_2d.h" +#include "BLI_listbase.h" +#include "BLI_math.h" +#include "BLI_math_color.h" + +#include "BKE_movieclip.h" +#include "BKE_node.h" +#include "BKE_tracking.h" + +/* ******** PlaneDistort WarpImage ******** */ + +BLI_INLINE void warpCoord(float x, float y, float matrix[3][3], float uv[2], float deriv[2][2]) +{ + float vec[3] = {x, y, 1.0f}; + mul_m3_v3(matrix, vec); + uv[0] = vec[0] / vec[2]; + uv[1] = vec[1] / vec[2]; + + deriv[0][0] = (matrix[0][0] - matrix[0][2] * uv[0]) / vec[2]; + deriv[1][0] = (matrix[0][1] - matrix[0][2] * uv[1]) / vec[2]; + deriv[0][1] = (matrix[1][0] - matrix[1][2] * uv[0]) / vec[2]; + deriv[1][1] = (matrix[1][1] - matrix[1][2] * uv[1]) / vec[2]; +} + +PlaneDistortWarpImageOperation::PlaneDistortWarpImageOperation() +{ + this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); + this->addOutputSocket(COM_DT_COLOR); + this->m_pixelReader = nullptr; + this->m_motion_blur_samples = 1; + this->m_motion_blur_shutter = 0.5f; + this->setComplex(true); +} + +void PlaneDistortWarpImageOperation::calculateCorners(const float corners[4][2], + bool normalized, + int sample) +{ + BLI_assert(sample < this->m_motion_blur_samples); + const int width = this->m_pixelReader->getWidth(); + const int height = this->m_pixelReader->getHeight(); + float frame_corners[4][2] = { + {0.0f, 0.0f}, {(float)width, 0.0f}, {(float)width, (float)height}, {0.0f, (float)height}}; + MotionSample *sample_data = &this->m_samples[sample]; + if (normalized) { + for (int i = 0; i < 4; i++) { + sample_data->frameSpaceCorners[i][0] = corners[i][0] * this->getWidth(); + sample_data->frameSpaceCorners[i][1] = corners[i][1] * this->getHeight(); + } + } + else { + for (int i = 0; i < 4; i++) { + sample_data->frameSpaceCorners[i][0] = corners[i][0]; + sample_data->frameSpaceCorners[i][1] = corners[i][1]; + } + } + BKE_tracking_homography_between_two_quads( + sample_data->frameSpaceCorners, frame_corners, sample_data->perspectiveMatrix); +} + +void PlaneDistortWarpImageOperation::initExecution() +{ + this->m_pixelReader = this->getInputSocketReader(0); +} + +void PlaneDistortWarpImageOperation::deinitExecution() +{ + this->m_pixelReader = nullptr; +} + +void PlaneDistortWarpImageOperation::executePixelSampled(float output[4], + float x, + float y, + PixelSampler /*sampler*/) +{ + float uv[2]; + float deriv[2][2]; + if (this->m_motion_blur_samples == 1) { + warpCoord(x, y, this->m_samples[0].perspectiveMatrix, uv, deriv); + m_pixelReader->readFiltered(output, uv[0], uv[1], deriv[0], deriv[1]); + } + else { + zero_v4(output); + for (int sample = 0; sample < this->m_motion_blur_samples; sample++) { + float color[4]; + warpCoord(x, y, this->m_samples[sample].perspectiveMatrix, uv, deriv); + m_pixelReader->readFiltered(color, uv[0], uv[1], deriv[0], deriv[1]); + add_v4_v4(output, color); + } + mul_v4_fl(output, 1.0f / (float)this->m_motion_blur_samples); + } +} + +bool PlaneDistortWarpImageOperation::determineDependingAreaOfInterest( + rcti *input, ReadBufferOperation *readOperation, rcti *output) +{ + float min[2], max[2]; + INIT_MINMAX2(min, max); + + for (int sample = 0; sample < this->m_motion_blur_samples; sample++) { + float UVs[4][2]; + float deriv[2][2]; + MotionSample *sample_data = &this->m_samples[sample]; + /* TODO(sergey): figure out proper way to do this. */ + warpCoord(input->xmin - 2, input->ymin - 2, sample_data->perspectiveMatrix, UVs[0], deriv); + warpCoord(input->xmax + 2, input->ymin - 2, sample_data->perspectiveMatrix, UVs[1], deriv); + warpCoord(input->xmax + 2, input->ymax + 2, sample_data->perspectiveMatrix, UVs[2], deriv); + warpCoord(input->xmin - 2, input->ymax + 2, sample_data->perspectiveMatrix, UVs[3], deriv); + for (int i = 0; i < 4; i++) { + minmax_v2v2_v2(min, max, UVs[i]); + } + } + + rcti newInput; + + newInput.xmin = min[0] - 1; + newInput.ymin = min[1] - 1; + newInput.xmax = max[0] + 1; + newInput.ymax = max[1] + 1; + + return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); +} + +/* ******** PlaneDistort Mask ******** */ + +PlaneDistortMaskOperation::PlaneDistortMaskOperation() +{ + addOutputSocket(COM_DT_VALUE); + + /* Currently hardcoded to 8 samples. */ + m_osa = 8; + this->m_motion_blur_samples = 1; + this->m_motion_blur_shutter = 0.5f; +} + +void PlaneDistortMaskOperation::calculateCorners(const float corners[4][2], + bool normalized, + int sample) +{ + BLI_assert(sample < this->m_motion_blur_samples); + MotionSample *sample_data = &this->m_samples[sample]; + if (normalized) { + for (int i = 0; i < 4; i++) { + sample_data->frameSpaceCorners[i][0] = corners[i][0] * this->getWidth(); + sample_data->frameSpaceCorners[i][1] = corners[i][1] * this->getHeight(); + } + } + else { + for (int i = 0; i < 4; i++) { + sample_data->frameSpaceCorners[i][0] = corners[i][0]; + sample_data->frameSpaceCorners[i][1] = corners[i][1]; + } + } +} + +void PlaneDistortMaskOperation::initExecution() +{ + BLI_jitter_init(m_jitter, m_osa); +} + +void PlaneDistortMaskOperation::executePixelSampled(float output[4], + float x, + float y, + PixelSampler /*sampler*/) +{ + float point[2]; + int inside_counter = 0; + if (this->m_motion_blur_samples == 1) { + MotionSample *sample_data = &this->m_samples[0]; + for (int sample = 0; sample < this->m_osa; sample++) { + point[0] = x + this->m_jitter[sample][0]; + point[1] = y + this->m_jitter[sample][1]; + if (isect_point_tri_v2(point, + sample_data->frameSpaceCorners[0], + sample_data->frameSpaceCorners[1], + sample_data->frameSpaceCorners[2]) || + isect_point_tri_v2(point, + sample_data->frameSpaceCorners[0], + sample_data->frameSpaceCorners[2], + sample_data->frameSpaceCorners[3])) { + inside_counter++; + } + } + output[0] = (float)inside_counter / this->m_osa; + } + else { + for (int motion_sample = 0; motion_sample < this->m_motion_blur_samples; motion_sample++) { + MotionSample *sample_data = &this->m_samples[motion_sample]; + for (int osa_sample = 0; osa_sample < this->m_osa; osa_sample++) { + point[0] = x + this->m_jitter[osa_sample][0]; + point[1] = y + this->m_jitter[osa_sample][1]; + if (isect_point_tri_v2(point, + sample_data->frameSpaceCorners[0], + sample_data->frameSpaceCorners[1], + sample_data->frameSpaceCorners[2]) || + isect_point_tri_v2(point, + sample_data->frameSpaceCorners[0], + sample_data->frameSpaceCorners[2], + sample_data->frameSpaceCorners[3])) { + inside_counter++; + } + } + } + output[0] = (float)inside_counter / (this->m_osa * this->m_motion_blur_samples); + } +} |