diff options
author | Jeroen Bakker <jeroen@blender.org> | 2021-03-08 15:41:52 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2021-03-08 15:41:52 +0300 |
commit | 1775ea74c152ba7cf27a8bc1f071b40992c89013 (patch) | |
tree | 310fbe4e107734a16b3164adb1a65bd918935855 /source/blender/compositor/operations/COM_PreviewOperation.cc | |
parent | b9cd2f4531ca670c196b0b14b1359d0f375103c2 (diff) |
Cleanup: Change extension .cpp to .cc
Diffstat (limited to 'source/blender/compositor/operations/COM_PreviewOperation.cc')
-rw-r--r-- | source/blender/compositor/operations/COM_PreviewOperation.cc | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_PreviewOperation.cc b/source/blender/compositor/operations/COM_PreviewOperation.cc new file mode 100644 index 00000000000..063421f6525 --- /dev/null +++ b/source/blender/compositor/operations/COM_PreviewOperation.cc @@ -0,0 +1,161 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2011, Blender Foundation. + */ + +#include "COM_PreviewOperation.h" +#include "BKE_image.h" +#include "BLI_listbase.h" +#include "BLI_math.h" +#include "BLI_math_color.h" +#include "BLI_utildefines.h" +#include "COM_defines.h" +#include "MEM_guardedalloc.h" +#include "PIL_time.h" +#include "WM_api.h" +#include "WM_types.h" + +#include "BKE_node.h" +#include "IMB_colormanagement.h" +#include "IMB_imbuf.h" +#include "IMB_imbuf_types.h" + +PreviewOperation::PreviewOperation(const ColorManagedViewSettings *viewSettings, + const ColorManagedDisplaySettings *displaySettings) + +{ + this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); + this->m_preview = nullptr; + this->m_outputBuffer = nullptr; + this->m_input = nullptr; + this->m_divider = 1.0f; + this->m_viewSettings = viewSettings; + this->m_displaySettings = displaySettings; +} + +void PreviewOperation::verifyPreview(bNodeInstanceHash *previews, bNodeInstanceKey key) +{ + /* Size (0, 0) ensures the preview rect is not allocated in advance, + * this is set later in initExecution once the resolution is determined. + */ + this->m_preview = BKE_node_preview_verify(previews, key, 0, 0, true); +} + +void PreviewOperation::initExecution() +{ + this->m_input = getInputSocketReader(0); + + if (this->getWidth() == (unsigned int)this->m_preview->xsize && + this->getHeight() == (unsigned int)this->m_preview->ysize) { + this->m_outputBuffer = this->m_preview->rect; + } + + if (this->m_outputBuffer == nullptr) { + this->m_outputBuffer = (unsigned char *)MEM_callocN( + sizeof(unsigned char) * 4 * getWidth() * getHeight(), "PreviewOperation"); + if (this->m_preview->rect) { + MEM_freeN(this->m_preview->rect); + } + this->m_preview->xsize = getWidth(); + this->m_preview->ysize = getHeight(); + this->m_preview->rect = this->m_outputBuffer; + } +} + +void PreviewOperation::deinitExecution() +{ + this->m_outputBuffer = nullptr; + this->m_input = nullptr; +} + +void PreviewOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/) +{ + int offset; + float color[4]; + struct ColormanageProcessor *cm_processor; + + cm_processor = IMB_colormanagement_display_processor_new(this->m_viewSettings, + this->m_displaySettings); + + for (int y = rect->ymin; y < rect->ymax; y++) { + offset = (y * getWidth() + rect->xmin) * 4; + for (int x = rect->xmin; x < rect->xmax; x++) { + float rx = floor(x / this->m_divider); + float ry = floor(y / this->m_divider); + + color[0] = 0.0f; + color[1] = 0.0f; + color[2] = 0.0f; + color[3] = 1.0f; + this->m_input->readSampled(color, rx, ry, COM_PS_NEAREST); + IMB_colormanagement_processor_apply_v4(cm_processor, color); + rgba_float_to_uchar(this->m_outputBuffer + offset, color); + offset += 4; + } + } + + IMB_colormanagement_processor_free(cm_processor); +} +bool PreviewOperation::determineDependingAreaOfInterest(rcti *input, + ReadBufferOperation *readOperation, + rcti *output) +{ + rcti newInput; + + newInput.xmin = input->xmin / this->m_divider; + newInput.xmax = input->xmax / this->m_divider; + newInput.ymin = input->ymin / this->m_divider; + newInput.ymax = input->ymax / this->m_divider; + + return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); +} +void PreviewOperation::determineResolution(unsigned int resolution[2], + unsigned int preferredResolution[2]) +{ + NodeOperation::determineResolution(resolution, preferredResolution); + + /* If resolution is 0 there are two possible scenarios: + * - Either node is not connected at all + * - It is connected to input which doesn't have own resolution (i.e. color input). + * + * In the former case we rely on the execution system to not evaluate this node. + * + * For the latter case we use 1 pixel preview, so that it's possible to see preview color in the + * preview. This is how final F12 render will behave (flood-fill final frame with the color). + * + * Having things consistent in terms that node preview is scaled down F12 render is a very + * natural thing to do. */ + int width = max_ii(1, resolution[0]); + int height = max_ii(1, resolution[1]); + + this->m_divider = 0.0f; + if (width > height) { + this->m_divider = (float)COM_PREVIEW_SIZE / (width); + } + else { + this->m_divider = (float)COM_PREVIEW_SIZE / (height); + } + width = width * this->m_divider; + height = height * this->m_divider; + + resolution[0] = width; + resolution[1] = height; +} + +CompositorPriority PreviewOperation::getRenderPriority() const +{ + return COM_PRIORITY_LOW; +} |