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authorJeroen Bakker <j.bakker@atmind.nl>2012-05-23 14:31:16 +0400
committerJeroen Bakker <j.bakker@atmind.nl>2012-05-23 14:31:16 +0400
commita4257c888073bce1f6f95267c81b17e6445f9055 (patch)
tree48dbd83e06e13ca6684480b5f46cca8f78d7c803 /source/blender/compositor/operations/COM_PreviewOperation.cpp
parentc0f59c44f8f4a15368335337adc7b9aafbe3fca6 (diff)
* Stopped flickering of preview images
* Solved crash when first input socket of brightness node is not connected
Diffstat (limited to 'source/blender/compositor/operations/COM_PreviewOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_PreviewOperation.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_PreviewOperation.cpp b/source/blender/compositor/operations/COM_PreviewOperation.cpp
index 2b02546a8f9..a7b6fc93b25 100644
--- a/source/blender/compositor/operations/COM_PreviewOperation.cpp
+++ b/source/blender/compositor/operations/COM_PreviewOperation.cpp
@@ -93,7 +93,6 @@ void PreviewOperation::executeRegion(rcti *rect, unsigned int tileNumber, Memory
color[2] = 0.0f;
color[3] = 1.0f;
input->read(color, rx, ry, COM_PS_NEAREST, memoryBuffers);
- /// @todo: linear conversion only when scene color management is selected, also check predivide.
linearrgb_to_srgb_v4(color, color);
F4TOCHAR4(color, outputBuffer+offset);
offset +=4;