diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
commit | c566e408e42836c136d8818cbea93ce870be09ea (patch) | |
tree | c0b4a027241247558fd5b87786f8e362cb98ef8d /source/blender/compositor/operations/COM_ReadBufferOperation.cpp | |
parent | 3c662efee33be215092255dd23e4f4f0dc71b502 (diff) |
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).
Differential Revision: http://developer.blender.org/D7
Diffstat (limited to 'source/blender/compositor/operations/COM_ReadBufferOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_ReadBufferOperation.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/compositor/operations/COM_ReadBufferOperation.cpp b/source/blender/compositor/operations/COM_ReadBufferOperation.cpp index 3aeef6bf409..b93e338ad6c 100644 --- a/source/blender/compositor/operations/COM_ReadBufferOperation.cpp +++ b/source/blender/compositor/operations/COM_ReadBufferOperation.cpp @@ -52,7 +52,7 @@ void ReadBufferOperation::determineResolution(unsigned int resolution[2], unsign m_single_value = operation->isSingleValue(); } } -void ReadBufferOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) +void ReadBufferOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { if (m_single_value) { /* write buffer has a single value stored at (0,0) */ @@ -81,7 +81,7 @@ void ReadBufferOperation::executePixelExtend(float output[4], float x, float y, } } -void ReadBufferOperation::executePixel(float output[4], float x, float y, float dx, float dy, PixelSampler sampler) +void ReadBufferOperation::executePixelFiltered(float output[4], float x, float y, float dx, float dy, PixelSampler sampler) { if (m_single_value) { /* write buffer has a single value stored at (0,0) */ |