diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-08-16 14:13:04 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-08-16 14:13:04 +0400 |
commit | add9aea57391a6c496a0541d97ef870c442adc81 (patch) | |
tree | d5d9c4951a28f61a3b1c185e6049d38379af3bfa /source/blender/compositor/operations/COM_ReadBufferOperation.cpp | |
parent | 121fd266b0ed4865dc995448985e1725fc42b3c8 (diff) |
compositor - EWA filter was blurring too much by default, this caused the displace node to blur the image when no displacement was applied, making images fuzzy, the original C code has an interpolation option.
Added this option back and use for displace and UV composite nodes.
Diffstat (limited to 'source/blender/compositor/operations/COM_ReadBufferOperation.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_ReadBufferOperation.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/compositor/operations/COM_ReadBufferOperation.cpp b/source/blender/compositor/operations/COM_ReadBufferOperation.cpp index a2385f79c04..03d41edda64 100644 --- a/source/blender/compositor/operations/COM_ReadBufferOperation.cpp +++ b/source/blender/compositor/operations/COM_ReadBufferOperation.cpp @@ -59,9 +59,9 @@ void ReadBufferOperation::executePixel(float output[4], float x, float y, PixelS } } -void ReadBufferOperation::executePixel(float output[4], float x, float y, float dx, float dy) +void ReadBufferOperation::executePixel(float output[4], float x, float y, float dx, float dy, PixelSampler sampler) { - m_buffer->readEWA(output, x, y, dx, dy); + m_buffer->readEWA(output, x, y, dx, dy, sampler); } bool ReadBufferOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) |