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authorLukas Toenne <lukas.toenne@googlemail.com>2013-09-05 14:45:21 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2013-09-05 14:45:21 +0400
commit8d2e79aaab565044f86c9fd1a2d47a565f2bcb62 (patch)
tree42362c79d981bb2730ffb796513204259c49be9b /source/blender/compositor/operations/COM_ReadBufferOperation.h
parent4a1ce71fd9b13255064dcdbea8a59ae98303bf22 (diff)
Fix #36113, Translate's wrapping has 1 pixel gap in X and Y after scale node.
The issue with wrapping is that it requires correct interpolation of the border pixels. Since interpolation is done at the far left end of the node tree in buffer/image/etc read operations, the wrapping setting can not be used directly in those operations (otherwise in-line translate operations would cause conflicts). To make wrapping work correctly we need to add a buffer in front of the translate operation, which can then be interpolated correctly based on wrapping. The WrapOperation becomes a variant of ReadBufferOperation, which uses its wrapping setting to determine the correct "extend" mode for interpolation of the buffer.
Diffstat (limited to 'source/blender/compositor/operations/COM_ReadBufferOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_ReadBufferOperation.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ReadBufferOperation.h b/source/blender/compositor/operations/COM_ReadBufferOperation.h
index eba54b7491e..7a67056eda6 100644
--- a/source/blender/compositor/operations/COM_ReadBufferOperation.h
+++ b/source/blender/compositor/operations/COM_ReadBufferOperation.h
@@ -41,6 +41,8 @@ public:
void *initializeTileData(rcti *rect);
void executePixel(float output[4], float x, float y, PixelSampler sampler);
+ void executePixelExtend(float output[4], float x, float y, PixelSampler sampler,
+ MemoryBufferExtend extend_x, MemoryBufferExtend extend_y);
void executePixel(float output[4], float x, float y, float dx, float dy, PixelSampler sampler);
const bool isReadBufferOperation() const { return true; }
void setOffset(unsigned int offset) { this->m_offset = offset; }