Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-07-03 04:02:45 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-07-03 04:02:45 +0400
commit98a7ca61fa905792bd3fdfa6c29f44691c9582ac (patch)
tree47455f2482f6eca0352c10c57482641eec6afb57 /source/blender/compositor/operations/COM_RenderLayersBaseProg.h
parent4e39a854b4589cddff484649d95cce4c71d4e9f4 (diff)
parent2ed69a95f499081aacc15c0295f3461c38430554 (diff)
Merged changes in the trunk up to revision 48505.
Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersBaseProg.h')
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersBaseProg.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersBaseProg.h b/source/blender/compositor/operations/COM_RenderLayersBaseProg.h
index ce2b8f767b6..a18b515bd7b 100644
--- a/source/blender/compositor/operations/COM_RenderLayersBaseProg.h
+++ b/source/blender/compositor/operations/COM_RenderLayersBaseProg.h
@@ -45,24 +45,24 @@ private:
/**
* Reference to the scene object.
*/
- Scene *scene;
+ Scene *m_scene;
/**
* layerId of the layer where this operation needs to get its data from
*/
- short layerId;
+ short m_layerId;
/**
* cached instance to the float buffer inside the layer
*/
- float *inputBuffer;
+ float *m_inputBuffer;
/**
* renderpass where this operation needs to get its data from
*/
- int renderpass;
+ int m_renderpass;
- int elementsize;
+ int m_elementsize;
protected:
/**
@@ -78,7 +78,7 @@ protected:
/**
* retrieve the reference to the float buffer of the renderer.
*/
- inline float *getInputBuffer() { return this->inputBuffer; }
+ inline float *getInputBuffer() { return this->m_inputBuffer; }
public:
/**
@@ -86,10 +86,10 @@ public:
* @see RenderLayerNode to set the actual scene where
* the data will be retrieved from.
*/
- void setScene(Scene *scene) { this->scene = scene; }
- Scene *getScene() { return this->scene; }
- void setLayerId(short layerId) { this->layerId = layerId; }
- short getLayerId() { return this->layerId; }
+ void setScene(Scene *scene) { this->m_scene = scene; }
+ Scene *getScene() { return this->m_scene; }
+ void setLayerId(short layerId) { this->m_layerId = layerId; }
+ short getLayerId() { return this->m_layerId; }
void initExecution();
void deinitExecution();
void executePixel(float *output, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]);