diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-05-18 02:55:28 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-18 02:55:28 +0400 |
commit | 7862b2fa13c0437d9c17eae78e7b79a421dacf05 (patch) | |
tree | 08f9c26af3e71795d0f65803a415b5612d6b53ab /source/blender/compositor/operations/COM_RenderLayersBaseProg.h | |
parent | 69b95e1a8a00c9ff146d803b8ec11183d7a68908 (diff) |
style cleanup: compositor, pointer syntax, function brace placement, line length
Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersBaseProg.h')
-rw-r--r-- | source/blender/compositor/operations/COM_RenderLayersBaseProg.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersBaseProg.h b/source/blender/compositor/operations/COM_RenderLayersBaseProg.h index a1802d1db65..64e2496621f 100644 --- a/source/blender/compositor/operations/COM_RenderLayersBaseProg.h +++ b/source/blender/compositor/operations/COM_RenderLayersBaseProg.h @@ -45,7 +45,7 @@ private: /** * Reference to the scene object. */ - Scene* scene; + Scene *scene; /** * layerId of the layer where this operation needs to get its data from @@ -55,7 +55,7 @@ private: /** * cached instance to the float buffer inside the layer */ - float* inputBuffer; + float *inputBuffer; /** * renderpass where this operation needs to get its data from @@ -78,7 +78,7 @@ protected: /** * retrieve the reference to the float buffer of the renderer. */ - inline float* getInputBuffer() {return this->inputBuffer;} + inline float *getInputBuffer() {return this->inputBuffer;} public: /** @@ -86,13 +86,13 @@ public: * @see RenderLayerNode to set the actual scene where * the data will be retrieved from. */ - void setScene(Scene* scene) {this->scene = scene;} - Scene* getScene() {return this->scene;} + void setScene(Scene *scene) {this->scene = scene;} + Scene *getScene() {return this->scene;} void setLayerId(short layerId) {this->layerId = layerId;} short getLayerId() {return this->layerId;} void initExecution(); void deinitExecution(); - void executePixel(float* output, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); + void executePixel(float *output, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; |