diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
---|---|---|
committer | Lukas Tönne <lukas.toenne@gmail.com> | 2013-11-19 14:06:16 +0400 |
commit | c566e408e42836c136d8818cbea93ce870be09ea (patch) | |
tree | c0b4a027241247558fd5b87786f8e362cb98ef8d /source/blender/compositor/operations/COM_RenderLayersProg.cpp | |
parent | 3c662efee33be215092255dd23e4f4f0dc71b502 (diff) |
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).
Differential Revision: http://developer.blender.org/D7
Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersProg.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_RenderLayersProg.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.cpp b/source/blender/compositor/operations/COM_RenderLayersProg.cpp index a8382dd1746..2c2a4c6f180 100644 --- a/source/blender/compositor/operations/COM_RenderLayersProg.cpp +++ b/source/blender/compositor/operations/COM_RenderLayersProg.cpp @@ -112,7 +112,7 @@ void RenderLayersBaseProg::doInterpolation(float output[4], float x, float y, Pi } } -void RenderLayersBaseProg::executePixel(float output[4], float x, float y, PixelSampler sampler) +void RenderLayersBaseProg::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { #if 0 const RenderData *rd = this->m_rd; @@ -192,7 +192,7 @@ RenderLayersAlphaProg::RenderLayersAlphaProg() : RenderLayersBaseProg(SCE_PASS_C this->addOutputSocket(COM_DT_VALUE); } -void RenderLayersAlphaProg::executePixel(float output[4], float x, float y, PixelSampler sampler) +void RenderLayersAlphaProg::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { int ix = x; int iy = y; @@ -234,7 +234,7 @@ RenderLayersDepthProg::RenderLayersDepthProg() : RenderLayersBaseProg(SCE_PASS_Z this->addOutputSocket(COM_DT_VALUE); } -void RenderLayersDepthProg::executePixel(float output[4], float x, float y, PixelSampler sampler) +void RenderLayersDepthProg::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { int ix = x; int iy = y; |