diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/compositor/operations/COM_RenderLayersProg.cpp | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersProg.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_RenderLayersProg.cpp | 357 |
1 files changed, 185 insertions, 172 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.cpp b/source/blender/compositor/operations/COM_RenderLayersProg.cpp index 060cf7ae91e..0ebb60cff18 100644 --- a/source/blender/compositor/operations/COM_RenderLayersProg.cpp +++ b/source/blender/compositor/operations/COM_RenderLayersProg.cpp @@ -23,223 +23,236 @@ #include "DNA_scene_types.h" extern "C" { -# include "RE_pipeline.h" -# include "RE_shader_ext.h" -# include "RE_render_ext.h" +#include "RE_pipeline.h" +#include "RE_shader_ext.h" +#include "RE_render_ext.h" } /* ******** Render Layers Base Prog ******** */ -RenderLayersProg::RenderLayersProg(const char *passName, DataType type, int elementsize) : NodeOperation(), m_passName(passName) +RenderLayersProg::RenderLayersProg(const char *passName, DataType type, int elementsize) + : NodeOperation(), m_passName(passName) { - this->setScene(NULL); - this->m_inputBuffer = NULL; - this->m_elementsize = elementsize; - this->m_rd = NULL; + this->setScene(NULL); + this->m_inputBuffer = NULL; + this->m_elementsize = elementsize; + this->m_rd = NULL; - this->addOutputSocket(type); + this->addOutputSocket(type); } - void RenderLayersProg::initExecution() { - Scene *scene = this->getScene(); - Render *re = (scene) ? RE_GetSceneRender(scene) : NULL; - RenderResult *rr = NULL; - - if (re) - rr = RE_AcquireResultRead(re); - - if (rr) { - ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, getLayerId()); - if (view_layer) { - - RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name); - if (rl) { - this->m_inputBuffer = RE_RenderLayerGetPass(rl, this->m_passName.c_str(), this->m_viewName); - } - } - } - if (re) { - RE_ReleaseResult(re); - re = NULL; - } + Scene *scene = this->getScene(); + Render *re = (scene) ? RE_GetSceneRender(scene) : NULL; + RenderResult *rr = NULL; + + if (re) + rr = RE_AcquireResultRead(re); + + if (rr) { + ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, getLayerId()); + if (view_layer) { + + RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name); + if (rl) { + this->m_inputBuffer = RE_RenderLayerGetPass( + rl, this->m_passName.c_str(), this->m_viewName); + } + } + } + if (re) { + RE_ReleaseResult(re); + re = NULL; + } } void RenderLayersProg::doInterpolation(float output[4], float x, float y, PixelSampler sampler) { - unsigned int offset; - int width = this->getWidth(), height = this->getHeight(); - - int ix = x, iy = y; - if (ix < 0 || iy < 0 || ix >= width || iy >= height) { - if (this->m_elementsize == 1) - output[0] = 0.0f; - else if (this->m_elementsize == 3) - zero_v3(output); - else - zero_v4(output); - return; - } - - switch (sampler) { - case COM_PS_NEAREST: { - offset = (iy * width + ix) * this->m_elementsize; - - if (this->m_elementsize == 1) - output[0] = this->m_inputBuffer[offset]; - else if (this->m_elementsize == 3) - copy_v3_v3(output, &this->m_inputBuffer[offset]); - else - copy_v4_v4(output, &this->m_inputBuffer[offset]); - break; - } - - case COM_PS_BILINEAR: - BLI_bilinear_interpolation_fl(this->m_inputBuffer, output, width, height, this->m_elementsize, x, y); - break; - - case COM_PS_BICUBIC: - BLI_bicubic_interpolation_fl(this->m_inputBuffer, output, width, height, this->m_elementsize, x, y); - break; - } + unsigned int offset; + int width = this->getWidth(), height = this->getHeight(); + + int ix = x, iy = y; + if (ix < 0 || iy < 0 || ix >= width || iy >= height) { + if (this->m_elementsize == 1) + output[0] = 0.0f; + else if (this->m_elementsize == 3) + zero_v3(output); + else + zero_v4(output); + return; + } + + switch (sampler) { + case COM_PS_NEAREST: { + offset = (iy * width + ix) * this->m_elementsize; + + if (this->m_elementsize == 1) + output[0] = this->m_inputBuffer[offset]; + else if (this->m_elementsize == 3) + copy_v3_v3(output, &this->m_inputBuffer[offset]); + else + copy_v4_v4(output, &this->m_inputBuffer[offset]); + break; + } + + case COM_PS_BILINEAR: + BLI_bilinear_interpolation_fl( + this->m_inputBuffer, output, width, height, this->m_elementsize, x, y); + break; + + case COM_PS_BICUBIC: + BLI_bicubic_interpolation_fl( + this->m_inputBuffer, output, width, height, this->m_elementsize, x, y); + break; + } } void RenderLayersProg::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { #if 0 - const RenderData *rd = this->m_rd; + const RenderData *rd = this->m_rd; - int dx = 0, dy = 0; + int dx = 0, dy = 0; - if (rd->mode & R_BORDER && rd->mode & R_CROP) { - /* see comment in executeRegion describing coordinate mapping, - * here it simply goes other way around - */ - int full_width = rd->xsch * rd->size / 100; - int full_height = rd->ysch * rd->size / 100; + if (rd->mode & R_BORDER && rd->mode & R_CROP) { + /* see comment in executeRegion describing coordinate mapping, + * here it simply goes other way around + */ + int full_width = rd->xsch * rd->size / 100; + int full_height = rd->ysch * rd->size / 100; - dx = rd->border.xmin * full_width - (full_width - this->getWidth()) / 2.0f; - dy = rd->border.ymin * full_height - (full_height - this->getHeight()) / 2.0f; - } + dx = rd->border.xmin * full_width - (full_width - this->getWidth()) / 2.0f; + dy = rd->border.ymin * full_height - (full_height - this->getHeight()) / 2.0f; + } - int ix = x - dx; - int iy = y - dy; + int ix = x - dx; + int iy = y - dy; #endif #ifndef NDEBUG - { - const DataType data_type = this->getOutputSocket()->getDataType(); - int actual_element_size = this->m_elementsize; - int expected_element_size; - if (data_type == COM_DT_VALUE) { - expected_element_size = 1; - } - else if (data_type == COM_DT_VECTOR) { - expected_element_size = 3; - } - else if (data_type == COM_DT_COLOR) { - expected_element_size = 4; - } - else { - expected_element_size = 0; - BLI_assert(!"Something horribly wrong just happened"); - } - BLI_assert(expected_element_size == actual_element_size); - } + { + const DataType data_type = this->getOutputSocket()->getDataType(); + int actual_element_size = this->m_elementsize; + int expected_element_size; + if (data_type == COM_DT_VALUE) { + expected_element_size = 1; + } + else if (data_type == COM_DT_VECTOR) { + expected_element_size = 3; + } + else if (data_type == COM_DT_COLOR) { + expected_element_size = 4; + } + else { + expected_element_size = 0; + BLI_assert(!"Something horribly wrong just happened"); + } + BLI_assert(expected_element_size == actual_element_size); + } #endif - if (this->m_inputBuffer == NULL) { - int elemsize = this->m_elementsize; - if (elemsize == 1) { - output[0] = 0.0f; - } - else if (elemsize == 3) { - zero_v3(output); - } - else { - BLI_assert(elemsize == 4); - zero_v4(output); - } - } - else { - doInterpolation(output, x, y, sampler); - } + if (this->m_inputBuffer == NULL) { + int elemsize = this->m_elementsize; + if (elemsize == 1) { + output[0] = 0.0f; + } + else if (elemsize == 3) { + zero_v3(output); + } + else { + BLI_assert(elemsize == 4); + zero_v4(output); + } + } + else { + doInterpolation(output, x, y, sampler); + } } void RenderLayersProg::deinitExecution() { - this->m_inputBuffer = NULL; + this->m_inputBuffer = NULL; } -void RenderLayersProg::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2]) +void RenderLayersProg::determineResolution(unsigned int resolution[2], + unsigned int /*preferredResolution*/[2]) { - Scene *sce = this->getScene(); - Render *re = (sce) ? RE_GetSceneRender(sce) : NULL; - RenderResult *rr = NULL; - - resolution[0] = 0; - resolution[1] = 0; - - if (re) - rr = RE_AcquireResultRead(re); - - if (rr) { - ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&sce->view_layers, getLayerId()); - if (view_layer) { - RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name); - if (rl) { - resolution[0] = rl->rectx; - resolution[1] = rl->recty; - } - } - } - - if (re) - RE_ReleaseResult(re); - + Scene *sce = this->getScene(); + Render *re = (sce) ? RE_GetSceneRender(sce) : NULL; + RenderResult *rr = NULL; + + resolution[0] = 0; + resolution[1] = 0; + + if (re) + rr = RE_AcquireResultRead(re); + + if (rr) { + ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&sce->view_layers, getLayerId()); + if (view_layer) { + RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name); + if (rl) { + resolution[0] = rl->rectx; + resolution[1] = rl->recty; + } + } + } + + if (re) + RE_ReleaseResult(re); } /* ******** Render Layers AO Operation ******** */ -void RenderLayersAOOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) +void RenderLayersAOOperation::executePixelSampled(float output[4], + float x, + float y, + PixelSampler sampler) { - float *inputBuffer = this->getInputBuffer(); - if (inputBuffer == NULL) { - zero_v3(output); - } - else { - doInterpolation(output, x, y, sampler); - } - output[3] = 1.0f; + float *inputBuffer = this->getInputBuffer(); + if (inputBuffer == NULL) { + zero_v3(output); + } + else { + doInterpolation(output, x, y, sampler); + } + output[3] = 1.0f; } /* ******** Render Layers Alpha Operation ******** */ -void RenderLayersAlphaProg::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) +void RenderLayersAlphaProg::executePixelSampled(float output[4], + float x, + float y, + PixelSampler sampler) { - float *inputBuffer = this->getInputBuffer(); - - if (inputBuffer == NULL) { - output[0] = 0.0f; - } - else { - float temp[4]; - doInterpolation(temp, x, y, sampler); - output[0] = temp[3]; - } + float *inputBuffer = this->getInputBuffer(); + + if (inputBuffer == NULL) { + output[0] = 0.0f; + } + else { + float temp[4]; + doInterpolation(temp, x, y, sampler); + output[0] = temp[3]; + } } /* ******** Render Layers Depth Operation ******** */ -void RenderLayersDepthProg::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/) +void RenderLayersDepthProg::executePixelSampled(float output[4], + float x, + float y, + PixelSampler /*sampler*/) { - int ix = x; - int iy = y; - float *inputBuffer = this->getInputBuffer(); - - if (inputBuffer == NULL || ix < 0 || iy < 0 || ix >= (int)this->getWidth() || iy >= (int)this->getHeight() ) { - output[0] = 10e10f; - } - else { - unsigned int offset = (iy * this->getWidth() + ix); - output[0] = inputBuffer[offset]; - } + int ix = x; + int iy = y; + float *inputBuffer = this->getInputBuffer(); + + if (inputBuffer == NULL || ix < 0 || iy < 0 || ix >= (int)this->getWidth() || + iy >= (int)this->getHeight()) { + output[0] = 10e10f; + } + else { + unsigned int offset = (iy * this->getWidth() + ix); + output[0] = inputBuffer[offset]; + } } |