diff options
author | Jeroen Bakker <jeroen@blender.org> | 2021-03-08 15:41:52 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2021-03-08 15:41:52 +0300 |
commit | 1775ea74c152ba7cf27a8bc1f071b40992c89013 (patch) | |
tree | 310fbe4e107734a16b3164adb1a65bd918935855 /source/blender/compositor/operations/COM_RenderLayersProg.cpp | |
parent | b9cd2f4531ca670c196b0b14b1359d0f375103c2 (diff) |
Cleanup: Change extension .cpp to .cc
Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersProg.cpp')
-rw-r--r-- | source/blender/compositor/operations/COM_RenderLayersProg.cpp | 308 |
1 files changed, 0 insertions, 308 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.cpp b/source/blender/compositor/operations/COM_RenderLayersProg.cpp deleted file mode 100644 index 73de60f4c34..00000000000 --- a/source/blender/compositor/operations/COM_RenderLayersProg.cpp +++ /dev/null @@ -1,308 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Copyright 2011, Blender Foundation. - */ - -#include "COM_RenderLayersProg.h" - -#include "COM_MetaData.h" - -#include "BKE_image.h" -#include "BKE_scene.h" - -#include "BLI_listbase.h" -#include "BLI_string.h" -#include "BLI_string_ref.hh" - -#include "DNA_scene_types.h" - -#include "RE_pipeline.h" -#include "RE_texture.h" - -/* ******** Render Layers Base Prog ******** */ - -RenderLayersProg::RenderLayersProg(const char *passName, DataType type, int elementsize) - : m_passName(passName) -{ - this->setScene(nullptr); - this->m_inputBuffer = nullptr; - this->m_elementsize = elementsize; - this->m_rd = nullptr; - - this->addOutputSocket(type); -} - -void RenderLayersProg::initExecution() -{ - Scene *scene = this->getScene(); - Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr; - RenderResult *rr = nullptr; - - if (re) { - rr = RE_AcquireResultRead(re); - } - - if (rr) { - ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, getLayerId()); - if (view_layer) { - - RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name); - if (rl) { - this->m_inputBuffer = RE_RenderLayerGetPass( - rl, this->m_passName.c_str(), this->m_viewName); - } - } - } - if (re) { - RE_ReleaseResult(re); - re = nullptr; - } -} - -void RenderLayersProg::doInterpolation(float output[4], float x, float y, PixelSampler sampler) -{ - unsigned int offset; - int width = this->getWidth(), height = this->getHeight(); - - int ix = x, iy = y; - if (ix < 0 || iy < 0 || ix >= width || iy >= height) { - if (this->m_elementsize == 1) { - output[0] = 0.0f; - } - else if (this->m_elementsize == 3) { - zero_v3(output); - } - else { - zero_v4(output); - } - return; - } - - switch (sampler) { - case COM_PS_NEAREST: { - offset = (iy * width + ix) * this->m_elementsize; - - if (this->m_elementsize == 1) { - output[0] = this->m_inputBuffer[offset]; - } - else if (this->m_elementsize == 3) { - copy_v3_v3(output, &this->m_inputBuffer[offset]); - } - else { - copy_v4_v4(output, &this->m_inputBuffer[offset]); - } - break; - } - - case COM_PS_BILINEAR: - BLI_bilinear_interpolation_fl( - this->m_inputBuffer, output, width, height, this->m_elementsize, x, y); - break; - - case COM_PS_BICUBIC: - BLI_bicubic_interpolation_fl( - this->m_inputBuffer, output, width, height, this->m_elementsize, x, y); - break; - } -} - -void RenderLayersProg::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) -{ -#if 0 - const RenderData *rd = this->m_rd; - - int dx = 0, dy = 0; - - if (rd->mode & R_BORDER && rd->mode & R_CROP) { - /* see comment in executeRegion describing coordinate mapping, - * here it simply goes other way around - */ - int full_width = rd->xsch * rd->size / 100; - int full_height = rd->ysch * rd->size / 100; - - dx = rd->border.xmin * full_width - (full_width - this->getWidth()) / 2.0f; - dy = rd->border.ymin * full_height - (full_height - this->getHeight()) / 2.0f; - } - - int ix = x - dx; - int iy = y - dy; -#endif - -#ifndef NDEBUG - { - const DataType data_type = this->getOutputSocket()->getDataType(); - int actual_element_size = this->m_elementsize; - int expected_element_size; - if (data_type == COM_DT_VALUE) { - expected_element_size = 1; - } - else if (data_type == COM_DT_VECTOR) { - expected_element_size = 3; - } - else if (data_type == COM_DT_COLOR) { - expected_element_size = 4; - } - else { - expected_element_size = 0; - BLI_assert(!"Something horribly wrong just happened"); - } - BLI_assert(expected_element_size == actual_element_size); - } -#endif - - if (this->m_inputBuffer == nullptr) { - int elemsize = this->m_elementsize; - if (elemsize == 1) { - output[0] = 0.0f; - } - else if (elemsize == 3) { - zero_v3(output); - } - else { - BLI_assert(elemsize == 4); - zero_v4(output); - } - } - else { - doInterpolation(output, x, y, sampler); - } -} - -void RenderLayersProg::deinitExecution() -{ - this->m_inputBuffer = nullptr; -} - -void RenderLayersProg::determineResolution(unsigned int resolution[2], - unsigned int /*preferredResolution*/[2]) -{ - Scene *sce = this->getScene(); - Render *re = (sce) ? RE_GetSceneRender(sce) : nullptr; - RenderResult *rr = nullptr; - - resolution[0] = 0; - resolution[1] = 0; - - if (re) { - rr = RE_AcquireResultRead(re); - } - - if (rr) { - ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&sce->view_layers, getLayerId()); - if (view_layer) { - RenderLayer *rl = RE_GetRenderLayer(rr, view_layer->name); - if (rl) { - resolution[0] = rl->rectx; - resolution[1] = rl->recty; - } - } - } - - if (re) { - RE_ReleaseResult(re); - } -} - -std::unique_ptr<MetaData> RenderLayersProg::getMetaData() const -{ - Scene *scene = this->getScene(); - Render *re = (scene) ? RE_GetSceneRender(scene) : nullptr; - RenderResult *render_result = nullptr; - MetaDataExtractCallbackData callback_data = {nullptr}; - - if (re) { - render_result = RE_AcquireResultRead(re); - } - - if (render_result && render_result->stamp_data) { - ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers, getLayerId()); - if (view_layer) { - std::string full_layer_name = std::string( - view_layer->name, - BLI_strnlen(view_layer->name, sizeof(view_layer->name))) + - "." + m_passName; - blender::StringRef cryptomatte_layer_name = - blender::bke::cryptomatte::BKE_cryptomatte_extract_layer_name(full_layer_name); - callback_data.setCryptomatteKeys(cryptomatte_layer_name); - - BKE_stamp_info_callback(&callback_data, - render_result->stamp_data, - MetaDataExtractCallbackData::extract_cryptomatte_meta_data, - false); - } - } - - if (re) { - RE_ReleaseResult(re); - re = nullptr; - } - - return std::move(callback_data.meta_data); -} - -/* ******** Render Layers AO Operation ******** */ -void RenderLayersAOOperation::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float *inputBuffer = this->getInputBuffer(); - if (inputBuffer == nullptr) { - zero_v3(output); - } - else { - doInterpolation(output, x, y, sampler); - } - output[3] = 1.0f; -} - -/* ******** Render Layers Alpha Operation ******** */ -void RenderLayersAlphaProg::executePixelSampled(float output[4], - float x, - float y, - PixelSampler sampler) -{ - float *inputBuffer = this->getInputBuffer(); - - if (inputBuffer == nullptr) { - output[0] = 0.0f; - } - else { - float temp[4]; - doInterpolation(temp, x, y, sampler); - output[0] = temp[3]; - } -} - -/* ******** Render Layers Depth Operation ******** */ -void RenderLayersDepthProg::executePixelSampled(float output[4], - float x, - float y, - PixelSampler /*sampler*/) -{ - int ix = x; - int iy = y; - float *inputBuffer = this->getInputBuffer(); - - if (inputBuffer == nullptr || ix < 0 || iy < 0 || ix >= (int)this->getWidth() || - iy >= (int)this->getHeight()) { - output[0] = 10e10f; - } - else { - unsigned int offset = (iy * this->getWidth() + ix); - output[0] = inputBuffer[offset]; - } -} |