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author | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-09-11 21:34:32 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-09-11 21:34:32 +0400 |
commit | ba68fea78b5fbbd45deeed0edaed46732a79cafe (patch) | |
tree | b2d573ea5c27092aa8f0f685c9c7c5f09f11d31a /source/blender/compositor/operations/COM_RenderLayersProg.h | |
parent | d396bd92ee13a1e996c30b9e49db974e3f7d5198 (diff) |
Fix #36700, z-depth not rendering properly at (n*256)+1 dimensions.
The chunk indices for scheduling chunks based on a given area were calculated incorrectly. This caused chunks at the very border of the render (pixels 256..257) to be omitted, leading to incorrect values
in the Z buffer of the test file, which in turn caused wrong normalization range and the resulting almost-white image.
Also added a dedicated executePixel function for Z buffer to avoid any interpolation of Z values.
Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersProg.h')
-rw-r--r-- | source/blender/compositor/operations/COM_RenderLayersProg.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.h b/source/blender/compositor/operations/COM_RenderLayersProg.h index 48aaa47cc50..04861174387 100644 --- a/source/blender/compositor/operations/COM_RenderLayersProg.h +++ b/source/blender/compositor/operations/COM_RenderLayersProg.h @@ -111,7 +111,6 @@ class RenderLayersAlphaProg : public RenderLayersBaseProg { public: RenderLayersAlphaProg(); void executePixel(float output[4], float x, float y, PixelSampler sampler); - }; class RenderLayersColorOperation : public RenderLayersBaseProg { @@ -127,6 +126,7 @@ public: class RenderLayersDepthProg : public RenderLayersBaseProg { public: RenderLayersDepthProg(); + void executePixel(float output[4], float x, float y, PixelSampler sampler); }; class RenderLayersDiffuseOperation : public RenderLayersBaseProg { |