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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-07-24 13:56:05 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-07-24 16:39:09 +0300 |
commit | a028575c4a613b5d87ec26434f8c846c60861cfe (patch) | |
tree | c3329089d9a357d9dc0ee81d6845e0fccbef3a68 /source/blender/compositor/operations/COM_RenderLayersProg.h | |
parent | 54e6413d672ffab49f2c8e04382389a9f5b5e706 (diff) |
Compositor: Allow using debug pass output in the compositor
Currently only works correct with single float output, RGBA and vector are not
supported so if one need to use this passes he'll need to wait a bit still.
It is coming, don't worry.
Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersProg.h')
-rw-r--r-- | source/blender/compositor/operations/COM_RenderLayersProg.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.h b/source/blender/compositor/operations/COM_RenderLayersProg.h index 2ddbc968c01..8930753d7a3 100644 --- a/source/blender/compositor/operations/COM_RenderLayersProg.h +++ b/source/blender/compositor/operations/COM_RenderLayersProg.h @@ -213,4 +213,9 @@ public: RenderLayersUVOperation(); }; +class RenderLayersCyclesDebugOperation : public RenderLayersBaseProg { +public: + RenderLayersCyclesDebugOperation(int pass); +}; + #endif |