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authorManuel Castilla <manzanillawork@gmail.com>2021-10-14 00:01:15 +0300
committerManuel Castilla <manzanillawork@gmail.com>2021-10-14 00:41:14 +0300
commit1c42d4930a24d639b3aa561b9a8b4bbce05977e0 (patch)
tree68c2aae3fd5ae98b78708bea28c0b55d3f4fb5f0 /source/blender/compositor/operations/COM_RenderLayersProg.h
parenta2ee3c3a9f01f5cb2f05f1e84a1b6c1931d9d4a4 (diff)
Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and use a single code style.
Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersProg.h')
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersProg.h68
1 files changed, 34 insertions, 34 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.h b/source/blender/compositor/operations/COM_RenderLayersProg.h
index 14fc3babe32..79afe3c2a8c 100644
--- a/source/blender/compositor/operations/COM_RenderLayersProg.h
+++ b/source/blender/compositor/operations/COM_RenderLayersProg.h
@@ -41,14 +41,14 @@ class RenderLayersProg : public MultiThreadedOperation {
Scene *scene_;
/**
- * layerId of the layer where this operation needs to get its data from
+ * layer_id of the layer where this operation needs to get its data from
*/
- short layerId_;
+ short layer_id_;
/**
- * viewName of the view to use (unless another view is specified by the node
+ * view_name of the view to use (unless another view is specified by the node
*/
- const char *viewName_;
+ const char *view_name_;
const MemoryBuffer *layer_buffer_;
@@ -56,12 +56,12 @@ class RenderLayersProg : public MultiThreadedOperation {
* Cached instance to the float buffer inside the layer.
* TODO: To be removed with tiled implementation.
*/
- float *inputBuffer_;
+ float *input_buffer_;
/**
* Render-pass where this operation needs to get its data from.
*/
- std::string passName_;
+ std::string pass_name_;
int elementsize_;
@@ -78,56 +78,56 @@ class RenderLayersProg : public MultiThreadedOperation {
/**
* retrieve the reference to the float buffer of the renderer.
*/
- inline float *getInputBuffer()
+ inline float *get_input_buffer()
{
- return inputBuffer_;
+ return input_buffer_;
}
- void doInterpolation(float output[4], float x, float y, PixelSampler sampler);
+ void do_interpolation(float output[4], float x, float y, PixelSampler sampler);
public:
/**
* Constructor
*/
- RenderLayersProg(const char *passName, DataType type, int elementsize);
+ RenderLayersProg(const char *pass_name, DataType type, int elementsize);
/**
* setter for the scene field. Will be called from
* \see RenderLayerNode to set the actual scene where
* the data will be retrieved from.
*/
- void setScene(Scene *scene)
+ void set_scene(Scene *scene)
{
scene_ = scene;
}
- Scene *getScene() const
+ Scene *get_scene() const
{
return scene_;
}
- void setRenderData(const RenderData *rd)
+ void set_render_data(const RenderData *rd)
{
rd_ = rd;
}
- void setLayerId(short layerId)
+ void set_layer_id(short layer_id)
{
- layerId_ = layerId;
+ layer_id_ = layer_id;
}
- short getLayerId() const
+ short get_layer_id() const
{
- return layerId_;
+ return layer_id_;
}
- void setViewName(const char *viewName)
+ void set_view_name(const char *view_name)
{
- viewName_ = viewName;
+ view_name_ = view_name;
}
- const char *getViewName()
+ const char *get_view_name()
{
- return viewName_;
+ return view_name_;
}
- void initExecution() override;
- void deinitExecution() override;
- void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
+ void init_execution() override;
+ void deinit_execution() override;
+ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
- std::unique_ptr<MetaData> getMetaData() override;
+ std::unique_ptr<MetaData> get_meta_data() override;
virtual void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
@@ -136,11 +136,11 @@ class RenderLayersProg : public MultiThreadedOperation {
class RenderLayersAOOperation : public RenderLayersProg {
public:
- RenderLayersAOOperation(const char *passName, DataType type, int elementsize)
- : RenderLayersProg(passName, type, elementsize)
+ RenderLayersAOOperation(const char *pass_name, DataType type, int elementsize)
+ : RenderLayersProg(pass_name, type, elementsize)
{
}
- void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
+ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
@@ -149,11 +149,11 @@ class RenderLayersAOOperation : public RenderLayersProg {
class RenderLayersAlphaProg : public RenderLayersProg {
public:
- RenderLayersAlphaProg(const char *passName, DataType type, int elementsize)
- : RenderLayersProg(passName, type, elementsize)
+ RenderLayersAlphaProg(const char *pass_name, DataType type, int elementsize)
+ : RenderLayersProg(pass_name, type, elementsize)
{
}
- void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
+ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
@@ -162,11 +162,11 @@ class RenderLayersAlphaProg : public RenderLayersProg {
class RenderLayersDepthProg : public RenderLayersProg {
public:
- RenderLayersDepthProg(const char *passName, DataType type, int elementsize)
- : RenderLayersProg(passName, type, elementsize)
+ RenderLayersDepthProg(const char *pass_name, DataType type, int elementsize)
+ : RenderLayersProg(pass_name, type, elementsize)
{
}
- void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
+ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,