diff options
author | Manuel Castilla <manzanillawork@gmail.com> | 2021-10-14 00:01:15 +0300 |
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committer | Manuel Castilla <manzanillawork@gmail.com> | 2021-10-14 00:41:14 +0300 |
commit | 1c42d4930a24d639b3aa561b9a8b4bbce05977e0 (patch) | |
tree | 68c2aae3fd5ae98b78708bea28c0b55d3f4fb5f0 /source/blender/compositor/operations/COM_RenderLayersProg.h | |
parent | a2ee3c3a9f01f5cb2f05f1e84a1b6c1931d9d4a4 (diff) |
Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersProg.h')
-rw-r--r-- | source/blender/compositor/operations/COM_RenderLayersProg.h | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.h b/source/blender/compositor/operations/COM_RenderLayersProg.h index 14fc3babe32..79afe3c2a8c 100644 --- a/source/blender/compositor/operations/COM_RenderLayersProg.h +++ b/source/blender/compositor/operations/COM_RenderLayersProg.h @@ -41,14 +41,14 @@ class RenderLayersProg : public MultiThreadedOperation { Scene *scene_; /** - * layerId of the layer where this operation needs to get its data from + * layer_id of the layer where this operation needs to get its data from */ - short layerId_; + short layer_id_; /** - * viewName of the view to use (unless another view is specified by the node + * view_name of the view to use (unless another view is specified by the node */ - const char *viewName_; + const char *view_name_; const MemoryBuffer *layer_buffer_; @@ -56,12 +56,12 @@ class RenderLayersProg : public MultiThreadedOperation { * Cached instance to the float buffer inside the layer. * TODO: To be removed with tiled implementation. */ - float *inputBuffer_; + float *input_buffer_; /** * Render-pass where this operation needs to get its data from. */ - std::string passName_; + std::string pass_name_; int elementsize_; @@ -78,56 +78,56 @@ class RenderLayersProg : public MultiThreadedOperation { /** * retrieve the reference to the float buffer of the renderer. */ - inline float *getInputBuffer() + inline float *get_input_buffer() { - return inputBuffer_; + return input_buffer_; } - void doInterpolation(float output[4], float x, float y, PixelSampler sampler); + void do_interpolation(float output[4], float x, float y, PixelSampler sampler); public: /** * Constructor */ - RenderLayersProg(const char *passName, DataType type, int elementsize); + RenderLayersProg(const char *pass_name, DataType type, int elementsize); /** * setter for the scene field. Will be called from * \see RenderLayerNode to set the actual scene where * the data will be retrieved from. */ - void setScene(Scene *scene) + void set_scene(Scene *scene) { scene_ = scene; } - Scene *getScene() const + Scene *get_scene() const { return scene_; } - void setRenderData(const RenderData *rd) + void set_render_data(const RenderData *rd) { rd_ = rd; } - void setLayerId(short layerId) + void set_layer_id(short layer_id) { - layerId_ = layerId; + layer_id_ = layer_id; } - short getLayerId() const + short get_layer_id() const { - return layerId_; + return layer_id_; } - void setViewName(const char *viewName) + void set_view_name(const char *view_name) { - viewName_ = viewName; + view_name_ = view_name; } - const char *getViewName() + const char *get_view_name() { - return viewName_; + return view_name_; } - void initExecution() override; - void deinitExecution() override; - void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; + void init_execution() override; + void deinit_execution() override; + void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; - std::unique_ptr<MetaData> getMetaData() override; + std::unique_ptr<MetaData> get_meta_data() override; virtual void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, @@ -136,11 +136,11 @@ class RenderLayersProg : public MultiThreadedOperation { class RenderLayersAOOperation : public RenderLayersProg { public: - RenderLayersAOOperation(const char *passName, DataType type, int elementsize) - : RenderLayersProg(passName, type, elementsize) + RenderLayersAOOperation(const char *pass_name, DataType type, int elementsize) + : RenderLayersProg(pass_name, type, elementsize) { } - void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; + void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, @@ -149,11 +149,11 @@ class RenderLayersAOOperation : public RenderLayersProg { class RenderLayersAlphaProg : public RenderLayersProg { public: - RenderLayersAlphaProg(const char *passName, DataType type, int elementsize) - : RenderLayersProg(passName, type, elementsize) + RenderLayersAlphaProg(const char *pass_name, DataType type, int elementsize) + : RenderLayersProg(pass_name, type, elementsize) { } - void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; + void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, @@ -162,11 +162,11 @@ class RenderLayersAlphaProg : public RenderLayersProg { class RenderLayersDepthProg : public RenderLayersProg { public: - RenderLayersDepthProg(const char *passName, DataType type, int elementsize) - : RenderLayersProg(passName, type, elementsize) + RenderLayersDepthProg(const char *pass_name, DataType type, int elementsize) + : RenderLayersProg(pass_name, type, elementsize) { } - void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; + void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, |