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authorManuel Castilla <manzanillawork@gmail.com>2021-07-13 22:48:42 +0300
committerManuel Castilla <manzanillawork@gmail.com>2021-07-13 23:34:28 +0300
commit96a4b54cfb5c183d9e05c6fe8d96e290f1a98bf6 (patch)
tree7c303bbb6e0ad5ade6b603a19d2eb289da10dc4d /source/blender/compositor/operations/COM_RenderLayersProg.h
parent538f452ea97f93daa158a479dfed2b7c3973ec06 (diff)
Compositor: Full frame Render Layers node
Adds full frame implementation to this node operations. No functional changes. 2.5x faster than tiled fallback on average. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11690
Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersProg.h')
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersProg.h25
1 files changed, 22 insertions, 3 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.h b/source/blender/compositor/operations/COM_RenderLayersProg.h
index 56f83f691e8..dd76a56d645 100644
--- a/source/blender/compositor/operations/COM_RenderLayersProg.h
+++ b/source/blender/compositor/operations/COM_RenderLayersProg.h
@@ -20,7 +20,7 @@
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
-#include "COM_NodeOperation.h"
+#include "COM_MultiThreadedOperation.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
@@ -33,7 +33,7 @@ namespace blender::compositor {
*
* \todo Rename to operation.
*/
-class RenderLayersProg : public NodeOperation {
+class RenderLayersProg : public MultiThreadedOperation {
protected:
/**
* Reference to the scene object.
@@ -50,8 +50,11 @@ class RenderLayersProg : public NodeOperation {
*/
const char *m_viewName;
+ const MemoryBuffer *layer_buffer_;
+
/**
- * cached instance to the float buffer inside the layer
+ * Cached instance to the float buffer inside the layer.
+ * TODO: To be removed with tiled implementation.
*/
float *m_inputBuffer;
@@ -126,6 +129,10 @@ class RenderLayersProg : public NodeOperation {
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
std::unique_ptr<MetaData> getMetaData() override;
+
+ virtual void update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs) override;
};
class RenderLayersAOOperation : public RenderLayersProg {
@@ -135,6 +142,10 @@ class RenderLayersAOOperation : public RenderLayersProg {
{
}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
+
+ void update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs) override;
};
class RenderLayersAlphaProg : public RenderLayersProg {
@@ -144,6 +155,10 @@ class RenderLayersAlphaProg : public RenderLayersProg {
{
}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
+
+ void update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs) override;
};
class RenderLayersDepthProg : public RenderLayersProg {
@@ -153,6 +168,10 @@ class RenderLayersDepthProg : public RenderLayersProg {
{
}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
+
+ void update_memory_buffer_partial(MemoryBuffer *output,
+ const rcti &area,
+ Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor