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authorSergey Sharybin <sergey.vfx@gmail.com>2015-03-05 18:21:55 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-03-05 18:21:55 +0300
commit6e1ea04ada2a4f1bcc2ac2df1b1f411756582643 (patch)
tree0c87ae1f30ccee108a595c2de8adbc1a7567bbbf /source/blender/compositor/operations/COM_RenderLayersProg.h
parent73d0749a59b7a8cbfbafdf9b2567978bf4855ce1 (diff)
Fix T43894: Wrong alpha with bilateral blur node
The issue was caused by AO operation reporting it's a color operation (which means it's expected to output RGBA) but internally it's RGB only in the render engine, which caused some memory to be uninitialized.
Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersProg.h')
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersProg.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.h b/source/blender/compositor/operations/COM_RenderLayersProg.h
index 554e27eb579..f73d9de3e27 100644
--- a/source/blender/compositor/operations/COM_RenderLayersProg.h
+++ b/source/blender/compositor/operations/COM_RenderLayersProg.h
@@ -105,6 +105,7 @@ public:
class RenderLayersAOOperation : public RenderLayersBaseProg {
public:
RenderLayersAOOperation();
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class RenderLayersAlphaProg : public RenderLayersBaseProg {