Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/compositor/operations/COM_RenderLayersProg.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/compositor/operations/COM_RenderLayersProg.h')
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersProg.h188
1 files changed, 109 insertions, 79 deletions
diff --git a/source/blender/compositor/operations/COM_RenderLayersProg.h b/source/blender/compositor/operations/COM_RenderLayersProg.h
index bce3b40b353..5aa7e879760 100644
--- a/source/blender/compositor/operations/COM_RenderLayersProg.h
+++ b/source/blender/compositor/operations/COM_RenderLayersProg.h
@@ -16,7 +16,6 @@
* Copyright 2011, Blender Foundation.
*/
-
#ifndef __COM_RENDERLAYERSPROG_H__
#define __COM_RENDERLAYERSPROG_H__
@@ -25,8 +24,8 @@
#include "BLI_listbase.h"
#include "BKE_image.h"
extern "C" {
-# include "RE_pipeline.h"
-# include "MEM_guardedalloc.h"
+#include "RE_pipeline.h"
+#include "MEM_guardedalloc.h"
}
/**
@@ -35,91 +34,122 @@ extern "C" {
* \todo: rename to operation.
*/
class RenderLayersProg : public NodeOperation {
-protected:
- /**
- * Reference to the scene object.
- */
- Scene *m_scene;
-
- /**
- * layerId of the layer where this operation needs to get its data from
- */
- short m_layerId;
-
- /**
- * viewName of the view to use (unless another view is specified by the node
- */
- const char *m_viewName;
-
- /**
- * cached instance to the float buffer inside the layer
- */
- float *m_inputBuffer;
-
- /**
- * renderpass where this operation needs to get its data from
- */
- std::string m_passName;
-
- int m_elementsize;
-
- /**
- * \brief render data used for active rendering
- */
- const RenderData *m_rd;
-
- /**
- * Determine the output resolution. The resolution is retrieved from the Renderer
- */
- void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
-
- /**
- * retrieve the reference to the float buffer of the renderer.
- */
- inline float *getInputBuffer() { return this->m_inputBuffer; }
-
- void doInterpolation(float output[4], float x, float y, PixelSampler sampler);
-public:
- /**
- * Constructor
- */
- RenderLayersProg(const char *passName, DataType type, int elementsize);
- /**
- * setter for the scene field. Will be called from
- * \see RenderLayerNode to set the actual scene where
- * the data will be retrieved from.
- */
- void setScene(Scene *scene) { this->m_scene = scene; }
- Scene *getScene() { return this->m_scene; }
- void setRenderData(const RenderData *rd) { this->m_rd = rd; }
- void setLayerId(short layerId) { this->m_layerId = layerId; }
- short getLayerId() { return this->m_layerId; }
- void setViewName(const char *viewName) { this->m_viewName = viewName; }
- const char *getViewName() { return this->m_viewName; }
- void initExecution();
- void deinitExecution();
- void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+ protected:
+ /**
+ * Reference to the scene object.
+ */
+ Scene *m_scene;
+
+ /**
+ * layerId of the layer where this operation needs to get its data from
+ */
+ short m_layerId;
+
+ /**
+ * viewName of the view to use (unless another view is specified by the node
+ */
+ const char *m_viewName;
+
+ /**
+ * cached instance to the float buffer inside the layer
+ */
+ float *m_inputBuffer;
+
+ /**
+ * renderpass where this operation needs to get its data from
+ */
+ std::string m_passName;
+
+ int m_elementsize;
+
+ /**
+ * \brief render data used for active rendering
+ */
+ const RenderData *m_rd;
+
+ /**
+ * Determine the output resolution. The resolution is retrieved from the Renderer
+ */
+ void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
+
+ /**
+ * retrieve the reference to the float buffer of the renderer.
+ */
+ inline float *getInputBuffer()
+ {
+ return this->m_inputBuffer;
+ }
+
+ void doInterpolation(float output[4], float x, float y, PixelSampler sampler);
+
+ public:
+ /**
+ * Constructor
+ */
+ RenderLayersProg(const char *passName, DataType type, int elementsize);
+ /**
+ * setter for the scene field. Will be called from
+ * \see RenderLayerNode to set the actual scene where
+ * the data will be retrieved from.
+ */
+ void setScene(Scene *scene)
+ {
+ this->m_scene = scene;
+ }
+ Scene *getScene()
+ {
+ return this->m_scene;
+ }
+ void setRenderData(const RenderData *rd)
+ {
+ this->m_rd = rd;
+ }
+ void setLayerId(short layerId)
+ {
+ this->m_layerId = layerId;
+ }
+ short getLayerId()
+ {
+ return this->m_layerId;
+ }
+ void setViewName(const char *viewName)
+ {
+ this->m_viewName = viewName;
+ }
+ const char *getViewName()
+ {
+ return this->m_viewName;
+ }
+ void initExecution();
+ void deinitExecution();
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class RenderLayersAOOperation : public RenderLayersProg {
-public:
- RenderLayersAOOperation(const char *passName, DataType type, int elementsize)
- : RenderLayersProg(passName, type, elementsize) {}
- void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+ public:
+ RenderLayersAOOperation(const char *passName, DataType type, int elementsize)
+ : RenderLayersProg(passName, type, elementsize)
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class RenderLayersAlphaProg : public RenderLayersProg {
-public:
- RenderLayersAlphaProg(const char *passName, DataType type, int elementsize)
- : RenderLayersProg(passName, type, elementsize) {}
- void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+ public:
+ RenderLayersAlphaProg(const char *passName, DataType type, int elementsize)
+ : RenderLayersProg(passName, type, elementsize)
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class RenderLayersDepthProg : public RenderLayersProg {
-public:
- RenderLayersDepthProg(const char *passName, DataType type, int elementsize)
- : RenderLayersProg(passName, type, elementsize) {}
- void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+ public:
+ RenderLayersDepthProg(const char *passName, DataType type, int elementsize)
+ : RenderLayersProg(passName, type, elementsize)
+ {
+ }
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
#endif