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authorSergey Sharybin <sergey.vfx@gmail.com>2012-11-10 23:11:25 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-11-10 23:11:25 +0400
commitf81e30a41f961fe681d06fb98fec6e722297292e (patch)
treeb5dac6a3f8488035ba25428fd1fcd6ed76632904 /source/blender/compositor/operations/COM_ScaleOperation.cpp
parent45cd54bcd11d9b1fb62d986328917ca5cebf9b17 (diff)
Solved issue with distorted compositor results in some cases
Originally issue was discovered when using stabilization and movie distortion nodes, but in fact issue was caused by render layer node always doing nearest interpolation. Now made it so this node will respect sampler passed to it's executePixel function and do an interpolation. Added two new functions to do bilinear/bicubic interpolation in float buffer with variable number of components per element, so it could interpolate 1, 3 and 4 component vectors. This functions currently mostly duplicates the same functions from imageprocess.c and it should actually be de-duplicated. Think it's ok to leave a bit of time with such duplication, since functions should be generalized one more time to support byte buffers, which could backfire on readability. Also removed mark as complex from stabilization node, which isn't needed sine int fact this node is not complex.
Diffstat (limited to 'source/blender/compositor/operations/COM_ScaleOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_ScaleOperation.cpp51
1 files changed, 27 insertions, 24 deletions
diff --git a/source/blender/compositor/operations/COM_ScaleOperation.cpp b/source/blender/compositor/operations/COM_ScaleOperation.cpp
index 276b2f54b6e..9e8f5af0ef0 100644
--- a/source/blender/compositor/operations/COM_ScaleOperation.cpp
+++ b/source/blender/compositor/operations/COM_ScaleOperation.cpp
@@ -29,7 +29,16 @@
* note: use bilinear because bicubic makes fuzzy even when not scaling at all (1:1)
*/
-ScaleOperation::ScaleOperation() : NodeOperation()
+BaseScaleOperation::BaseScaleOperation()
+{
+#ifdef USE_FORCE_BILINEAR
+ m_sampler = (int) COM_PS_BILINEAR;
+#else
+ m_sampler = -1;
+#endif
+}
+
+ScaleOperation::ScaleOperation() : BaseScaleOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VALUE);
@@ -59,22 +68,20 @@ void ScaleOperation::deinitExecution()
void ScaleOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
-#ifdef USE_FORCE_BILINEAR
- sampler = COM_PS_BILINEAR;
-#endif
+ PixelSampler effective_sampler = getEffectiveSampler(sampler);
float scaleX[4];
float scaleY[4];
- this->m_inputXOperation->read(scaleX, x, y, sampler);
- this->m_inputYOperation->read(scaleY, x, y, sampler);
+ this->m_inputXOperation->read(scaleX, x, y, effective_sampler);
+ this->m_inputYOperation->read(scaleY, x, y, effective_sampler);
const float scx = scaleX[0];
const float scy = scaleY[0];
float nx = this->m_centerX + (x - this->m_centerX) / scx;
float ny = this->m_centerY + (y - this->m_centerY) / scy;
- this->m_inputOperation->read(output, nx, ny, sampler);
+ this->m_inputOperation->read(output, nx, ny, effective_sampler);
}
bool ScaleOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
@@ -94,12 +101,12 @@ bool ScaleOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOpe
newInput.ymax = this->m_centerY + (input->ymax - this->m_centerY) / scy;
newInput.ymin = this->m_centerY + (input->ymin - this->m_centerY) / scy;
- return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
+ return BaseScaleOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
// SCALE ABSOLUTE
-ScaleAbsoluteOperation::ScaleAbsoluteOperation() : NodeOperation()
+ScaleAbsoluteOperation::ScaleAbsoluteOperation() : BaseScaleOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VALUE);
@@ -129,15 +136,13 @@ void ScaleAbsoluteOperation::deinitExecution()
void ScaleAbsoluteOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
-#ifdef USE_FORCE_BILINEAR
- sampler = COM_PS_BILINEAR;
-#endif
+ PixelSampler effective_sampler = getEffectiveSampler(sampler);
float scaleX[4];
float scaleY[4];
- this->m_inputXOperation->read(scaleX, x, y, sampler);
- this->m_inputYOperation->read(scaleY, x, y, sampler);
+ this->m_inputXOperation->read(scaleX, x, y, effective_sampler);
+ this->m_inputYOperation->read(scaleY, x, y, effective_sampler);
const float scx = scaleX[0]; // target absolute scale
const float scy = scaleY[0]; // target absolute scale
@@ -151,7 +156,7 @@ void ScaleAbsoluteOperation::executePixel(float output[4], float x, float y, Pix
float nx = this->m_centerX + (x - this->m_centerX) / relativeXScale;
float ny = this->m_centerY + (y - this->m_centerY) / relativeYScale;
- this->m_inputOperation->read(output, nx, ny, sampler);
+ this->m_inputOperation->read(output, nx, ny, effective_sampler);
}
bool ScaleAbsoluteOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
@@ -176,12 +181,12 @@ bool ScaleAbsoluteOperation::determineDependingAreaOfInterest(rcti *input, ReadB
newInput.ymax = this->m_centerY + (input->ymax - this->m_centerY) / relateveYScale;
newInput.ymin = this->m_centerY + (input->ymin - this->m_centerY) / relateveYScale;
- return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
+ return BaseScaleOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
// Absolute fixed siez
-ScaleFixedSizeOperation::ScaleFixedSizeOperation() : NodeOperation()
+ScaleFixedSizeOperation::ScaleFixedSizeOperation() : BaseScaleOperation()
{
this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
this->addOutputSocket(COM_DT_COLOR);
@@ -250,17 +255,15 @@ void ScaleFixedSizeOperation::deinitExecution()
void ScaleFixedSizeOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
-#ifdef USE_FORCE_BILINEAR
- sampler = COM_PS_BILINEAR;
-#endif
+ PixelSampler effective_sampler = getEffectiveSampler(sampler);
if (this->m_is_offset) {
float nx = ((x - this->m_offsetX) * this->m_relX);
float ny = ((y - this->m_offsetY) * this->m_relY);
- this->m_inputOperation->read(output, nx, ny, sampler);
+ this->m_inputOperation->read(output, nx, ny, effective_sampler);
}
else {
- this->m_inputOperation->read(output, x * this->m_relX, y * this->m_relY, sampler);
+ this->m_inputOperation->read(output, x * this->m_relX, y * this->m_relY, effective_sampler);
}
}
@@ -273,7 +276,7 @@ bool ScaleFixedSizeOperation::determineDependingAreaOfInterest(rcti *input, Read
newInput.ymax = input->ymax * this->m_relY;
newInput.ymin = input->ymin * this->m_relY;
- return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
+ return BaseScaleOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
void ScaleFixedSizeOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
@@ -281,7 +284,7 @@ void ScaleFixedSizeOperation::determineResolution(unsigned int resolution[2], un
unsigned int nr[2];
nr[0] = this->m_newWidth;
nr[1] = this->m_newHeight;
- NodeOperation::determineResolution(resolution, nr);
+ BaseScaleOperation::determineResolution(resolution, nr);
resolution[0] = this->m_newWidth;
resolution[1] = this->m_newHeight;
}