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author | Campbell Barton <ideasman42@gmail.com> | 2012-06-14 19:04:40 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-06-14 19:04:40 +0400 |
commit | 0b2fcf43680eb0c6877bd111580fa98ae7ccb7e7 (patch) | |
tree | a7e8128cd82b18df3ca0dcda5a458dc2e1cfaa02 /source/blender/compositor/operations/COM_ScaleOperation.h | |
parent | 91eed57e62f2c820a9d1b4764ff3d4c7adafd51c (diff) |
change to scale node - multiply scale by scene size, without this theres no reliable way to match different scaled footage to an output and still have useful preview's at <100 percentage.
Diffstat (limited to 'source/blender/compositor/operations/COM_ScaleOperation.h')
-rw-r--r-- | source/blender/compositor/operations/COM_ScaleOperation.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/compositor/operations/COM_ScaleOperation.h b/source/blender/compositor/operations/COM_ScaleOperation.h index 9e24ab3d1ca..cc666187f36 100644 --- a/source/blender/compositor/operations/COM_ScaleOperation.h +++ b/source/blender/compositor/operations/COM_ScaleOperation.h @@ -47,6 +47,12 @@ class ScaleAbsoluteOperation : public NodeOperation { SocketReader *inputYOperation; float centerX; float centerY; + +#ifdef USE_SCENE_COMPO_SCALE + /* scene->r.size / 100.0f */ /* added after 2.63, this may be done differently/better */ + float render_perc; +#endif + public: ScaleAbsoluteOperation(); bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output); @@ -54,6 +60,10 @@ public: void initExecution(); void deinitExecution(); + +#ifdef USE_SCENE_COMPO_SCALE + void setRenderPercentage(float render_perc) { this->render_perc = render_perc; } +#endif }; class ScaleFixedSizeOperation : public NodeOperation { |