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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/compositor/operations/COM_SetSamplerOperation.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/compositor/operations/COM_SetSamplerOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_SetSamplerOperation.h35
1 files changed, 19 insertions, 16 deletions
diff --git a/source/blender/compositor/operations/COM_SetSamplerOperation.h b/source/blender/compositor/operations/COM_SetSamplerOperation.h
index eaa8bbf744d..62f01129ff7 100644
--- a/source/blender/compositor/operations/COM_SetSamplerOperation.h
+++ b/source/blender/compositor/operations/COM_SetSamplerOperation.h
@@ -20,28 +20,31 @@
#define __COM_SETSAMPLEROPERATION_H__
#include "COM_NodeOperation.h"
-
/**
* this program converts an input color to an output Sampler.
* it assumes we are in sRGB color space.
*/
class SetSamplerOperation : public NodeOperation {
-private:
- PixelSampler m_sampler;
- SocketReader *m_reader;
-public:
- /**
- * Default constructor
- */
- SetSamplerOperation();
+ private:
+ PixelSampler m_sampler;
+ SocketReader *m_reader;
+
+ public:
+ /**
+ * Default constructor
+ */
+ SetSamplerOperation();
- void setSampler(PixelSampler sampler) { this->m_sampler = sampler; }
+ void setSampler(PixelSampler sampler)
+ {
+ this->m_sampler = sampler;
+ }
- /**
- * the inner loop of this program
- */
- void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
- void initExecution();
- void deinitExecution();
+ /**
+ * the inner loop of this program
+ */
+ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
+ void initExecution();
+ void deinitExecution();
};
#endif