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author | Manuel Castilla <manzanillawork@gmail.com> | 2021-07-06 17:16:08 +0300 |
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committer | Manuel Castilla <manzanillawork@gmail.com> | 2021-07-06 19:11:49 +0300 |
commit | fc5be0b59883c28d5d0702acb96dc3d72295dda8 (patch) | |
tree | ef3ccabd0db4346941552b29f1080f634122cdb0 /source/blender/compositor/operations/COM_SetValueOperation.h | |
parent | a070dd8bdd6e3765b005dc01ec08036fdda36360 (diff) |
Compositor: Constant folding
Currently there is no clear way to know if an operation is constant
(i.e. when all rendered pixels have same values). Operations may
need to get constant input values before rendering to determine
their resolution or areas of interest. This is the case of scale, rotate
and translate operations. Only "set operations" are known as
constant but many more are constant when all their inputs are so.
Such cases can be optimized by only rendering one pixel.
Current solution for tiled implementation is to get first pixel
from input. This works for root execution groups, others
need previous groups to be rendered.
On full frame implementation this is not possible, because buffers
are created on rendering to reduce peak memory and there is
no per pixel calls.
This patch evaluates all operations that are constant into primitive
operations (Value/Vector/Color) before determining resolutions.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11490
Diffstat (limited to 'source/blender/compositor/operations/COM_SetValueOperation.h')
-rw-r--r-- | source/blender/compositor/operations/COM_SetValueOperation.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/compositor/operations/COM_SetValueOperation.h b/source/blender/compositor/operations/COM_SetValueOperation.h index e346bc12ffb..f18d44d9554 100644 --- a/source/blender/compositor/operations/COM_SetValueOperation.h +++ b/source/blender/compositor/operations/COM_SetValueOperation.h @@ -18,7 +18,7 @@ #pragma once -#include "COM_NodeOperation.h" +#include "COM_ConstantOperation.h" namespace blender::compositor { @@ -26,7 +26,7 @@ namespace blender::compositor { * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ -class SetValueOperation : public NodeOperation { +class SetValueOperation : public ConstantOperation { private: float m_value; @@ -36,6 +36,11 @@ class SetValueOperation : public NodeOperation { */ SetValueOperation(); + const float *get_constant_elem() override + { + return &m_value; + } + float getValue() { return this->m_value; |