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authorHans Goudey <h.goudey@me.com>2021-07-13 18:48:37 +0300
committerHans Goudey <h.goudey@me.com>2021-07-13 18:48:37 +0300
commit903b786f69af342c5eda5c58ab25d827369c09cb (patch)
tree7f407a929a068c92df1860d0083897b426e04318 /source/blender/compositor/operations/COM_SetVectorOperation.h
parent56ca4fe5bb3c3d8cd92a1c99fc83856aaefdd0c2 (diff)
parent2373a2196e21b35998961fff2f53c5fa98036cd8 (diff)
Merge branch 'master' into refactor-vertex-group-namesrefactor-vertex-group-names
Diffstat (limited to 'source/blender/compositor/operations/COM_SetVectorOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_SetVectorOperation.h35
1 files changed, 21 insertions, 14 deletions
diff --git a/source/blender/compositor/operations/COM_SetVectorOperation.h b/source/blender/compositor/operations/COM_SetVectorOperation.h
index b444339fcb2..41fd06659d6 100644
--- a/source/blender/compositor/operations/COM_SetVectorOperation.h
+++ b/source/blender/compositor/operations/COM_SetVectorOperation.h
@@ -18,7 +18,7 @@
#pragma once
-#include "COM_NodeOperation.h"
+#include "COM_ConstantOperation.h"
namespace blender::compositor {
@@ -26,12 +26,14 @@ namespace blender::compositor {
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
-class SetVectorOperation : public NodeOperation {
+class SetVectorOperation : public ConstantOperation {
private:
- float m_x;
- float m_y;
- float m_z;
- float m_w;
+ struct {
+ float x;
+ float y;
+ float z;
+ float w;
+ } vector_;
public:
/**
@@ -39,37 +41,42 @@ class SetVectorOperation : public NodeOperation {
*/
SetVectorOperation();
+ const float *get_constant_elem() override
+ {
+ return reinterpret_cast<float *>(&vector_);
+ }
+
float getX()
{
- return this->m_x;
+ return vector_.x;
}
void setX(float value)
{
- this->m_x = value;
+ vector_.x = value;
}
float getY()
{
- return this->m_y;
+ return vector_.y;
}
void setY(float value)
{
- this->m_y = value;
+ vector_.y = value;
}
float getZ()
{
- return this->m_z;
+ return vector_.z;
}
void setZ(float value)
{
- this->m_z = value;
+ vector_.z = value;
}
float getW()
{
- return this->m_w;
+ return vector_.w;
}
void setW(float value)
{
- this->m_w = value;
+ vector_.w = value;
}
/**