diff options
author | Hans Goudey <h.goudey@me.com> | 2021-07-13 18:48:37 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2021-07-13 18:48:37 +0300 |
commit | 903b786f69af342c5eda5c58ab25d827369c09cb (patch) | |
tree | 7f407a929a068c92df1860d0083897b426e04318 /source/blender/compositor/operations/COM_SetVectorOperation.h | |
parent | 56ca4fe5bb3c3d8cd92a1c99fc83856aaefdd0c2 (diff) | |
parent | 2373a2196e21b35998961fff2f53c5fa98036cd8 (diff) |
Merge branch 'master' into refactor-vertex-group-namesrefactor-vertex-group-names
Diffstat (limited to 'source/blender/compositor/operations/COM_SetVectorOperation.h')
-rw-r--r-- | source/blender/compositor/operations/COM_SetVectorOperation.h | 35 |
1 files changed, 21 insertions, 14 deletions
diff --git a/source/blender/compositor/operations/COM_SetVectorOperation.h b/source/blender/compositor/operations/COM_SetVectorOperation.h index b444339fcb2..41fd06659d6 100644 --- a/source/blender/compositor/operations/COM_SetVectorOperation.h +++ b/source/blender/compositor/operations/COM_SetVectorOperation.h @@ -18,7 +18,7 @@ #pragma once -#include "COM_NodeOperation.h" +#include "COM_ConstantOperation.h" namespace blender::compositor { @@ -26,12 +26,14 @@ namespace blender::compositor { * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ -class SetVectorOperation : public NodeOperation { +class SetVectorOperation : public ConstantOperation { private: - float m_x; - float m_y; - float m_z; - float m_w; + struct { + float x; + float y; + float z; + float w; + } vector_; public: /** @@ -39,37 +41,42 @@ class SetVectorOperation : public NodeOperation { */ SetVectorOperation(); + const float *get_constant_elem() override + { + return reinterpret_cast<float *>(&vector_); + } + float getX() { - return this->m_x; + return vector_.x; } void setX(float value) { - this->m_x = value; + vector_.x = value; } float getY() { - return this->m_y; + return vector_.y; } void setY(float value) { - this->m_y = value; + vector_.y = value; } float getZ() { - return this->m_z; + return vector_.z; } void setZ(float value) { - this->m_z = value; + vector_.z = value; } float getW() { - return this->m_w; + return vector_.w; } void setW(float value) { - this->m_w = value; + vector_.w = value; } /** |