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authorJeroen Bakker <jeroen@blender.org>2021-03-08 15:41:52 +0300
committerJeroen Bakker <jeroen@blender.org>2021-03-08 15:41:52 +0300
commit1775ea74c152ba7cf27a8bc1f071b40992c89013 (patch)
tree310fbe4e107734a16b3164adb1a65bd918935855 /source/blender/compositor/operations/COM_TextureOperation.cpp
parentb9cd2f4531ca670c196b0b14b1359d0f375103c2 (diff)
Cleanup: Change extension .cpp to .cc
Diffstat (limited to 'source/blender/compositor/operations/COM_TextureOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_TextureOperation.cpp157
1 files changed, 0 insertions, 157 deletions
diff --git a/source/blender/compositor/operations/COM_TextureOperation.cpp b/source/blender/compositor/operations/COM_TextureOperation.cpp
deleted file mode 100644
index e66cd57cb3f..00000000000
--- a/source/blender/compositor/operations/COM_TextureOperation.cpp
+++ /dev/null
@@ -1,157 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright 2011, Blender Foundation.
- */
-
-#include "COM_TextureOperation.h"
-#include "COM_WorkScheduler.h"
-
-#include "BKE_image.h"
-#include "BKE_node.h"
-
-#include "BLI_listbase.h"
-#include "BLI_threads.h"
-
-TextureBaseOperation::TextureBaseOperation()
-{
- this->addInputSocket(COM_DT_VECTOR); // offset
- this->addInputSocket(COM_DT_VECTOR); // size
- this->m_texture = nullptr;
- this->m_inputSize = nullptr;
- this->m_inputOffset = nullptr;
- this->m_rd = nullptr;
- this->m_pool = nullptr;
- this->m_sceneColorManage = false;
- setComplex(true);
-}
-TextureOperation::TextureOperation() : TextureBaseOperation()
-{
- this->addOutputSocket(COM_DT_COLOR);
-}
-TextureAlphaOperation::TextureAlphaOperation() : TextureBaseOperation()
-{
- this->addOutputSocket(COM_DT_VALUE);
-}
-
-void TextureBaseOperation::initExecution()
-{
- this->m_inputOffset = getInputSocketReader(0);
- this->m_inputSize = getInputSocketReader(1);
- this->m_pool = BKE_image_pool_new();
- if (this->m_texture != nullptr && this->m_texture->nodetree != nullptr &&
- this->m_texture->use_nodes) {
- ntreeTexBeginExecTree(this->m_texture->nodetree);
- }
- NodeOperation::initExecution();
-}
-void TextureBaseOperation::deinitExecution()
-{
- this->m_inputSize = nullptr;
- this->m_inputOffset = nullptr;
- BKE_image_pool_free(this->m_pool);
- this->m_pool = nullptr;
- if (this->m_texture != nullptr && this->m_texture->use_nodes &&
- this->m_texture->nodetree != nullptr && this->m_texture->nodetree->execdata != nullptr) {
- ntreeTexEndExecTree(this->m_texture->nodetree->execdata);
- }
- NodeOperation::deinitExecution();
-}
-
-void TextureBaseOperation::determineResolution(unsigned int resolution[2],
- unsigned int preferredResolution[2])
-{
- if (preferredResolution[0] == 0 || preferredResolution[1] == 0) {
- int width = this->m_rd->xsch * this->m_rd->size / 100;
- int height = this->m_rd->ysch * this->m_rd->size / 100;
- resolution[0] = width;
- resolution[1] = height;
- }
- else {
- resolution[0] = preferredResolution[0];
- resolution[1] = preferredResolution[1];
- }
-}
-
-void TextureAlphaOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- float color[4];
- TextureBaseOperation::executePixelSampled(color, x, y, sampler);
- output[0] = color[3];
-}
-
-void TextureBaseOperation::executePixelSampled(float output[4],
- float x,
- float y,
- PixelSampler sampler)
-{
- TexResult texres = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, nullptr};
- float textureSize[4];
- float textureOffset[4];
- float vec[3];
- int retval;
- const float cx = this->getWidth() / 2;
- const float cy = this->getHeight() / 2;
- float u = (x - cx) / this->getWidth() * 2;
- float v = (y - cy) / this->getHeight() * 2;
-
- /* When no interpolation/filtering happens in multitex() force nearest interpolation.
- * We do it here because (a) we can't easily say multitex() that we want nearest
- * interpolation and (b) in such configuration multitex() simply floor's the value
- * which often produces artifacts.
- */
- if (m_texture != nullptr && (m_texture->imaflag & TEX_INTERPOL) == 0) {
- u += 0.5f / cx;
- v += 0.5f / cy;
- }
-
- this->m_inputSize->readSampled(textureSize, x, y, sampler);
- this->m_inputOffset->readSampled(textureOffset, x, y, sampler);
-
- vec[0] = textureSize[0] * (u + textureOffset[0]);
- vec[1] = textureSize[1] * (v + textureOffset[1]);
- vec[2] = textureSize[2] * textureOffset[2];
-
- const int thread_id = WorkScheduler::current_thread_id();
- retval = multitex_ext(this->m_texture,
- vec,
- nullptr,
- nullptr,
- 0,
- &texres,
- thread_id,
- m_pool,
- m_sceneColorManage,
- false);
-
- if (texres.talpha) {
- output[3] = texres.ta;
- }
- else {
- output[3] = texres.tin;
- }
-
- if ((retval & TEX_RGB)) {
- output[0] = texres.tr;
- output[1] = texres.tg;
- output[2] = texres.tb;
- }
- else {
- output[0] = output[1] = output[2] = output[3];
- }
-}