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authorCampbell Barton <ideasman42@gmail.com>2012-08-10 18:07:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-10 18:07:24 +0400
commit94a3945cf9de0913b75f83b26e2e62b3bc1b0c07 (patch)
tree89aeabd20d883137b69815d9580f3bc108531a7e /source/blender/compositor/operations/COM_TextureOperation.cpp
parente8772477894a6fd8c09488b488fdcc1af432da1b (diff)
code cleanup: compositor - define size for executePixel function output float array
Diffstat (limited to 'source/blender/compositor/operations/COM_TextureOperation.cpp')
-rw-r--r--source/blender/compositor/operations/COM_TextureOperation.cpp28
1 files changed, 15 insertions, 13 deletions
diff --git a/source/blender/compositor/operations/COM_TextureOperation.cpp b/source/blender/compositor/operations/COM_TextureOperation.cpp
index caf0bba741f..f8d6c0cfc01 100644
--- a/source/blender/compositor/operations/COM_TextureOperation.cpp
+++ b/source/blender/compositor/operations/COM_TextureOperation.cpp
@@ -67,16 +67,16 @@ void TextureBaseOperation::determineResolution(unsigned int resolution[2], unsig
}
}
-void TextureAlphaOperation::executePixel(float *color, float x, float y, PixelSampler sampler)
+void TextureAlphaOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
- TextureBaseOperation::executePixel(color, x, y, sampler);
- color[0] = color[3];
- color[1] = 0.0f;
- color[2] = 0.0f;
- color[3] = 0.0f;
+ TextureBaseOperation::executePixel(output, x, y, sampler);
+ output[0] = output[3];
+ output[1] = 0.0f;
+ output[2] = 0.0f;
+ output[3] = 0.0f;
}
-void TextureBaseOperation::executePixel(float *color, float x, float y, PixelSampler sampler)
+void TextureBaseOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
TexResult texres = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
float textureSize[4];
@@ -98,14 +98,16 @@ void TextureBaseOperation::executePixel(float *color, float x, float y, PixelSam
retval = multitex_ext(this->m_texture, vec, NULL, NULL, 0, &texres);
if (texres.talpha)
- color[3] = texres.ta;
+ output[3] = texres.ta;
else
- color[3] = texres.tin;
+ output[3] = texres.tin;
if ((retval & TEX_RGB)) {
- color[0] = texres.tr;
- color[1] = texres.tg;
- color[2] = texres.tb;
+ output[0] = texres.tr;
+ output[1] = texres.tg;
+ output[2] = texres.tb;
+ }
+ else {
+ output[0] = output[1] = output[2] = output[3];
}
- else color[0] = color[1] = color[2] = color[3];
}