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authorSergey Sharybin <sergey.vfx@gmail.com>2013-03-04 17:14:21 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-03-04 17:14:21 +0400
commit7a1086d9a19152ec986e350a0db9a02398bd4761 (patch)
tree2ede289715bb37adc1a4f75f82f468bfb300ace2 /source/blender/compositor/operations/COM_TextureOperation.h
parent86ff11fe4713672a58deb8b054c936330954a721 (diff)
Fix #34475: Weird noise bug with Texture nodes
Made Texture compositor input node single-threaded since texture trees are not thread-safe. Also fixed texture being flipped horizontally and vertically. Why nobody noticed this for 3 releases already??
Diffstat (limited to 'source/blender/compositor/operations/COM_TextureOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_TextureOperation.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/compositor/operations/COM_TextureOperation.h b/source/blender/compositor/operations/COM_TextureOperation.h
index 227ad37579a..fc9369099a6 100644
--- a/source/blender/compositor/operations/COM_TextureOperation.h
+++ b/source/blender/compositor/operations/COM_TextureOperation.h
@@ -24,7 +24,7 @@
#ifndef _COM_TextureOperation_h
#define _COM_TextureOperation_h
-#include "COM_NodeOperation.h"
+#include "COM_SingleThreadedNodeOperation.h"
#include "DNA_texture_types.h"
#include "BLI_listbase.h"
extern "C" {
@@ -39,7 +39,7 @@ extern "C" {
*
* @todo: rename to operation.
*/
-class TextureBaseOperation : public NodeOperation {
+class TextureBaseOperation : public SingleThreadedNodeOperation {
private:
Tex *m_texture;
const RenderData *m_rd;
@@ -59,6 +59,7 @@ protected:
*/
TextureBaseOperation();
+ MemoryBuffer *createMemoryBuffer(rcti *rect2);
public:
void executePixel(float output[4], float x, float y, PixelSampler sampler);