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authorManuel Castilla <manzanillawork@gmail.com>2021-10-14 00:01:15 +0300
committerManuel Castilla <manzanillawork@gmail.com>2021-10-14 00:41:14 +0300
commit1c42d4930a24d639b3aa561b9a8b4bbce05977e0 (patch)
tree68c2aae3fd5ae98b78708bea28c0b55d3f4fb5f0 /source/blender/compositor/operations/COM_TextureOperation.h
parenta2ee3c3a9f01f5cb2f05f1e84a1b6c1931d9d4a4 (diff)
Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and use a single code style.
Diffstat (limited to 'source/blender/compositor/operations/COM_TextureOperation.h')
-rw-r--r--source/blender/compositor/operations/COM_TextureOperation.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/compositor/operations/COM_TextureOperation.h b/source/blender/compositor/operations/COM_TextureOperation.h
index 3916f82c77b..bf1bb1affb8 100644
--- a/source/blender/compositor/operations/COM_TextureOperation.h
+++ b/source/blender/compositor/operations/COM_TextureOperation.h
@@ -37,10 +37,10 @@ class TextureBaseOperation : public MultiThreadedOperation {
private:
Tex *texture_;
const RenderData *rd_;
- SocketReader *inputSize_;
- SocketReader *inputOffset_;
+ SocketReader *input_size_;
+ SocketReader *input_offset_;
struct ImagePool *pool_;
- bool sceneColorManage_;
+ bool scene_color_manage_;
protected:
/**
@@ -54,21 +54,21 @@ class TextureBaseOperation : public MultiThreadedOperation {
TextureBaseOperation();
public:
- void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
+ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
- void setTexture(Tex *texture)
+ void set_texture(Tex *texture)
{
texture_ = texture;
}
- void initExecution() override;
- void deinitExecution() override;
- void setRenderData(const RenderData *rd)
+ void init_execution() override;
+ void deinit_execution() override;
+ void set_render_data(const RenderData *rd)
{
rd_ = rd;
}
- void setSceneColorManage(bool sceneColorManage)
+ void set_scene_color_manage(bool scene_color_manage)
{
- sceneColorManage_ = sceneColorManage;
+ scene_color_manage_ = scene_color_manage;
}
void update_memory_buffer_partial(MemoryBuffer *output,
@@ -83,7 +83,7 @@ class TextureOperation : public TextureBaseOperation {
class TextureAlphaOperation : public TextureBaseOperation {
public:
TextureAlphaOperation();
- void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
+ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,